| Gheddon |
I am passing the reins of DMhood off to a player in my Monday night group, and I want to go out with a bang, with a few memorable encounters designed to be both fun, challenging, and just plain wrong.
One such encounter involves the PCs ascending a tower to stop the assassination of their friend as he ascends to godhood. (It's gotten a little high powered.) They will come to a level of the tower that is little more than a steel-grate floor. The trap, when sprung, is a Shocking Floor Trap (+9 to attack, dealing 4d6 electrical damage each round for 1d6 rounds). What I want, ideally, is an enemy in the room that is bolstered by electricity, but I cannot for the life of me remember what creatures are.
The party consists of a Magus, a Summoner, a Rogue, and a Druid, each level 9, each with 3 mythic tiers, so they can handle some punishment. Does anyone have any suggestions?