Does Freedom of Movement allow you to ignore difficult terrain?


Rules Questions


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I would assume so, but its not specifically mentioned in the spell description.


This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as...'

I would assume the first bit means non-magical, and the rest is adding magical hindrances to the list, so yes.


stuart haffenden wrote:

This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as...'

I would assume the first bit means non-magical, and the rest is adding magical hindrances to the list, so yes.

That's how I read, but I've made such assumptions and been wrong in the past. Thanks.


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Freedom of Movement is one of the most ambiguously worded spells in the game, so unfortunately, there isn't going to be a definitive answer.

According to the spell description, it allows you to move normally even if being hindered, and gives examples of Paralysis, Sold Fog, Slow, Web, Grapple, or underwater.

However, this leave a MASSIVE grey area.

1) Can he ignore encumbrance?

2) Is he slowed by difficult terrain?

3) Can his movement be stopped by a wall?

4) Can his movement be slowed by tripping him?

5) Can be be slowed by death? Can being literally dead slow him down?

I've included absurd examples which no GM with a grain of sanity would consider within the realm of the spell, THOUGH THESE LIMITS ARE NOT MADE CLEAR IN THE SPELL DESCRIPTION.

To answer your question, if you are the GM, consider the implications. This is a 4th level spell. Ignoring difficult terrain I would think should be within the ability of a 4th level spell, but also consider the precedent. Can very difficult terrain also be ignored? If he can walk through trees and branches unhindered, what about a wall of thorns? What about a wall of ice?

If you aren't the GM, then the GM needs to rule. I recommend conservative ruling. If I was the GM, I would probably rule that the spell would lessen the severity of difficult terrain by 1 step (difficult terrain becomes normal, very difficult becomes difficult, etc)

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