| Nearyn |
Let's say you're a level 4 cleric, creating magic items for your party. Your wisdom is 20 and you have a feat or trait that raises the DC of your mind-affecting spells by +2.
You can cast Charm Person because it is a domain spell. So normally the DC of your charm person is 18.
Now you want to create a wondrous item that can cast charm person 3/day.
When said item is used, what is the will-save DC against the spell?
-Nearyn
ryric
RPG Superstar 2011 Top 32
|
11.
Magic item save DCs are always the minimum for that level of spell. They have nothing to do with the stats of the creator at all.
For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.
Since charm person is 1st level, the minimum score needed to cats it is 11(+0 modifier) so your DC = 10+1+0=11.
| Nearyn |
Thanks ryric :)
Can I ask a quick follow-up?
Let's say said cleric wants to create another wondrous item. A use-activated, one-use glass globe or wooden sphere or somesuch, that when thrown, explode as a CL 10 fireball.
As far as I've been able to tell the math would go:
3(spell level) x 10(caster level) x 50 = 1500. Meaning a creation cost of 750 gp.
The DC for crafting this item would be 5+10(CL)+5(caster ignores fireball prerequisite)
Is this legal?
-Nearyn
ryric
RPG Superstar 2011 Top 32
|
First, custom items always require GM approval. So always run them by your GM first.
Second, the formula is a last resort. Any time you want to make a new magic item the first way to generate a price is to compare it to an existing item. Only go to the formulas if there is nothing comparable, and even then be careful as the formulas can sometimes generate prices that are way off compared to the real value of the item.
In this case, your explosion bomb has a pretty close equivalent - the necklace of fireballs. That item is pretty much a whole collection of spheres that work as you describe. The price is indeed 1500gp for a 10d6 sphere, or 750gp to create.