Run out of time... what do you do?


GM Discussion

Scarab Sages

What is a GM supposed to do if you run out of time before the scenario is completed?

Last week the game store close up shop and booted everyone before the final fight could be completed. What would be the proper way to wind things up?

Liberty's Edge 4/5 5/5

Was the BBEG on the ropes, or were the party on the verge of a TPK?

Shadow Lodge 5/5

there are 2 answers for this ...

1) We are Supposed to end it at that point and give completion for everything up to that point Regardless of where the BBEG is HP-Wise

2) if you have the option you could pack up and finish at another location

Silver Crusade 1/5

Are you running over cause you the GM didn't manage the time well? If so, you can't really hurt your players. The players dont know whats coming and they dont know how much is left. You the GM do, so you have to keep things moving along at a solid pace. If the players are goofing off and are wasting a lot of time despite your best efforts to keep things moving along, then I could see penalizing them by skipping encounters or withholding GP, xp, or PP. If there is no real reason why things are moving slow or running out of time then I think its GM discretion.

All these are my opinions and there may be rules that contridict them so take it for what its worth.

Silver Crusade 4/5

We just had this conversation last week. Grymore, were you at Sammy's table at the Dojo?

Scarab Sages

I would say that we were being very cautious (we were playing up a tier), but not wasting any time. We were being thorough, looking and checking. I think that there were some poor dice rolling happening on all sides of the table that slowed things down, and then I--with 4 hp left, being chased by an Alip and a Carrion Golum--bolted hoping that a previous encounter we befriended would assist me. I suppose that stretched out the end.

But the real reason I asked is because I asked the question at the table, "what happens if we run out of time?" The GM said that he would simply rule a TPK, even though I was not dead and one other member stabilized, which I thought was odd.

Then he mumbled something about figuring out a rough and tumble amount of damage the bad guys would do and just hit me with it--as if that were an official rule. Seemed a bit presumptuous. So I wanted to see what the official rule was for incomplete scenarios.

Is there something official or is completely up to the GM? And if the players feel it is unsatisfactory, they can appeal to the venture organizer?

The GM was a good and impartial GM, but I thought his answered seemed a bit sadistic.

Scarab Sages

Paz,

Interestingly enough, the party was on the verge of a TPK: 2 members dead, 1 stabilized, and me with only 4 hp left, facing an Alip and a Carrion Golem--both wounded but not severely.

Odds were I was going to go down. But, the dice truly favored me. With no other choice, I stood and fought, killing the Alip, and with some help from a water elemental, took out the golem as well. So you never can really be sure what is going to happen.

Silver Crusade 4/5

Grymore wrote:

But the real reason I asked is because I asked the question at the table, "what happens if we run out of time?" The GM said that he would simply rule a TPK, even though I was not dead and one other member stabilized, which I thought was odd.

Then he mumbled something about figuring out a rough and tumble amount of damage the bad guys would do and just hit me with it--as if that were an official rule. Seemed a bit presumptuous. So I wanted to see what the official rule was for incomplete scenarios.

That was definitely the wrong answer by the GM. And that answers my question about whether you were at Sammy's table around here - he's better than that.

Scarab Sages

I have been looking around, so far I haven't been able to find anything official.

IMHO, however, allowing a GM to simply rule death, regardless of how dire the situation may be, is just bad Karma for the GM, player, and PFS.

I would much rather agree with partial to full reward for incomplete scenarios, at the GM's discretion. Players who are alive, escape some how; players who are dying but not dead, are rescued as well, but at a penalty (-1 Prestige, -1XP, and/or -gold). And those who did die, can be resurrected by in-game players if they have the resources to do so, otherwise they remain dead.

As has been pointed out, regardless of whether the GM is efficient or not, sometimes you simply run out of time, and I would hate for a player, who has put so much time an energy into building up a player, to lose him or her, simply because the game ran a few minutes long.

Dark Archive 4/5 5/55/5 ****

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I just ran a Session At Origins due to no fault of the party's just a long hard fight we were very rushed to finish. I ran 3 Rounds in ultra quick mode 3 rounds of combat in less then 15 minuets, what do you do just this is its AC if you Hit roll damage, what spell do you cast What is the DC of its save he made it half or full damage what is the total. I knew it wasn't as full of flavor as it should be but we did finish with 2 minuets left.

Shadow Lodge 4/5

Fromper wrote:
That was definitely the wrong answer by the GM. And that answers my question about whether you were at Sammy's table around here - he's better than that.

Not my table.

But, for you Fromper, I'd make an exception, break bad, and kill you dead dead dead! :D

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