Custom Character: Mercer (barbarian with pets)


Homebrew and House Rules


I'll level with you guys: I like characters that hit things. And I like Lini. So I wanted a Lini that hit things. I'm easy like that. My goal here was to basically combine Amiri and Lini into a single, soloable character. Most of the powers come from either Amiri or Lini's sheet, plus a couple I conjured up myself. Admittedly, he's very reminiscent of both. Divine spell-casting didn't make the cut and with his miserable charisma (let's call him Uncle Grumpy), he probably won't get Father Zantus, so I think he wants animals to recharge plus rechargeable items. He might get bogged down with too many weapons in his hand?

He's designed for pure solo play, mainly for when I'm not playing with either of my main groups. That's the main reason why I wanted to give him the animal reveal power.

Anywho, think grumpy hermit. He doesn't like you, he doesn't like me, but he likes Mr. Scruffy the cat. Hence the charisma. Otherwise, think barbarian and ranger had a baby and then abandoned him to the druids.

Do you guys think the animal companion feat line needs to get toned down? It is in line with Lini, but Lini doesn't have d10 strength, the melee skill, and isn't festooned with weapons.

Also, preference time: for this character, human or dwarf? Does my Pathfinder game really need two woodsy, surly dwarves?

Mercer (human, male, barbarian, druid)

SKILLS
STR [ ] +1 [ ] +2 [ ] +3 [ ] +4
Melee +2
DEX [ ] +1 [ ] +2
CON [ ] +1 [ ] +2 [ ] +3
Fortitude +1
INT [ ] +1 [ ] +2
WIS [ ] +1 [ ] +2 [ ] +3
Survival +1, Perception +1
CHA [ ] +1

POWERS
Hand Size: 5 [ ] 6
Proficient With: [X] Weapons [X] Light Armor
* When you play an ally with the Animal trait, you may recharge it instead of discarding it.
* You may reveal an ally with the Animal trait to add 1d4 ([ ] +1 [ ] +2) to your check.
[ ] You may move at the end of your turn.

CARD LIST
Favored Card Type: Weapon
Weapon 4 [ ] 5 [ ] 6 [ ] 7
Spell -
Armor 2 [ ] 3
Item 2 [ ] 3 [ ] 4
Ally 3 [ ] 4 [ ] 5
Blessing 4 [ ] 5 [ ] 6

ROLE POWERS
SURVIVALIST
[ ] Heavy Armor
* When you play an ally with the Animal trait, you may recharge it instead of discarding it.
* You may reveal an ally with the Animal trait to add 1d4 ([ ] +1 [ ] +2 [ ] +3 [ ] +4) to your check.
[ ] You may move at the end of your turn.
[ ] You may bury a card to add 1d10 to your Strength, Melee, or Constitution check.
[ ] When you are dealt non-combat ([ ] or any other type of) damage, reduce that damage by 1.
[ ] Add 2 to your check to close a location ([ ] or acquire a weapon).

WANDERER
Hand Size [ ] 7
* When you play an ally with the Animal trait, you may recharge it instead of discarding it.
* You may reveal an ally with the Animal trait to add 1d4 ([ ] +1 [ ] +2 [ ] +3 [ ] +4) to your check.
[ ] You may move at the end of your turn. [ ] You may automatically succeed at any check to move or resist being moved.
[ ] You may bury a card to evade your encounter.
[ ] When you are dealt non-combat damage, reduce that damage by 1.
[ ] Add 2 to your check to close a location ([ ] or acquire an ally).


Without you giving us the numbers on your attributes, no one will be able to post anything useful.


The powers look reasonable although, as Fenris says, it's hard to comment without the basic dice.

For race, why not go a bit different, how about a half-orc?


Wow. Copy and paste fail on my part. Sorry!

STR 1d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Melee +2
DEX 1d6 [ ] +1 [ ] +2
CON 1d8 [ ] +1 [ ] +2 [ ] +3
Fortitude +1
INT 1d6 [ ] +1 [ ] +2
WIS 1d8[ ] +1 [ ] +2 [ ] +3
Survival +1, Perception +1
CHA 1d4 [ ] +1


Seems like a very playable character to me.
Just any minor tweak, i would drop one of the weapon check boxes and put it to armors. You are solo and don´t have any means to heal yourself, i think you want more armor.

And a little hint from my side, if you really play him solo, i don´t see any chance that you will succeed at "Here comes the Flood".


Fenris235 wrote:

Seems like a very playable character to me.

Just any minor tweak, i would drop one of the weapon check boxes and put it to armors. You are solo and don´t have any means to heal yourself, i think you want more armor.

And a little hint from my side, if you really play him solo, i don´t see any chance that you will succeed at "Here comes the Flood".

Yeah, I was wondering about that and Local Heroes. I don't remember, is the Village House one of the locations? Admittedly, it might take a few tries, but the animal companion should help. And a lot of allies have non-charisma options.

Good thought on the armor, too!


Village House is in "Here comes the Flood" (even if you play solo), but it´s not in Local Heros.
So it will depend on the luck of the draw.

And you need all the protection you can get, it´s not very likly that you will find and then aquire Father Zantus.


Crown of Charisma is your friend


MightyJim wrote:
Crown of Charisma is your friend

I was thinking the same thing, my friend. And now the bearded half-orc hermit has a crown. He's king, you know.

Dark Archive

On Here Comes the Flood, you can purge the majority of allies. You only count up the ones in the Maggia pile and your "acquired" pile, anything banished to the box doesn't count for either.

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