| neonodie |
I'll level with you guys: I like characters that hit things. And I like Lini. So I wanted a Lini that hit things. I'm easy like that. My goal here was to basically combine Amiri and Lini into a single, soloable character. Most of the powers come from either Amiri or Lini's sheet, plus a couple I conjured up myself. Admittedly, he's very reminiscent of both. Divine spell-casting didn't make the cut and with his miserable charisma (let's call him Uncle Grumpy), he probably won't get Father Zantus, so I think he wants animals to recharge plus rechargeable items. He might get bogged down with too many weapons in his hand?
He's designed for pure solo play, mainly for when I'm not playing with either of my main groups. That's the main reason why I wanted to give him the animal reveal power.
Anywho, think grumpy hermit. He doesn't like you, he doesn't like me, but he likes Mr. Scruffy the cat. Hence the charisma. Otherwise, think barbarian and ranger had a baby and then abandoned him to the druids.
Do you guys think the animal companion feat line needs to get toned down? It is in line with Lini, but Lini doesn't have d10 strength, the melee skill, and isn't festooned with weapons.
Also, preference time: for this character, human or dwarf? Does my Pathfinder game really need two woodsy, surly dwarves?
Mercer (human, male, barbarian, druid)
SKILLS
STR [ ] +1 [ ] +2 [ ] +3 [ ] +4
Melee +2
DEX [ ] +1 [ ] +2
CON [ ] +1 [ ] +2 [ ] +3
Fortitude +1
INT [ ] +1 [ ] +2
WIS [ ] +1 [ ] +2 [ ] +3
Survival +1, Perception +1
CHA [ ] +1
POWERS
Hand Size: 5 [ ] 6
Proficient With: [X] Weapons [X] Light Armor
* When you play an ally with the Animal trait, you may recharge it instead of discarding it.
* You may reveal an ally with the Animal trait to add 1d4 ([ ] +1 [ ] +2) to your check.
[ ] You may move at the end of your turn.
CARD LIST
Favored Card Type: Weapon
Weapon 4 [ ] 5 [ ] 6 [ ] 7
Spell -
Armor 2 [ ] 3
Item 2 [ ] 3 [ ] 4
Ally 3 [ ] 4 [ ] 5
Blessing 4 [ ] 5 [ ] 6
ROLE POWERS
SURVIVALIST
[ ] Heavy Armor
* When you play an ally with the Animal trait, you may recharge it instead of discarding it.
* You may reveal an ally with the Animal trait to add 1d4 ([ ] +1 [ ] +2 [ ] +3 [ ] +4) to your check.
[ ] You may move at the end of your turn.
[ ] You may bury a card to add 1d10 to your Strength, Melee, or Constitution check.
[ ] When you are dealt non-combat ([ ] or any other type of) damage, reduce that damage by 1.
[ ] Add 2 to your check to close a location ([ ] or acquire a weapon).
WANDERER
Hand Size [ ] 7
* When you play an ally with the Animal trait, you may recharge it instead of discarding it.
* You may reveal an ally with the Animal trait to add 1d4 ([ ] +1 [ ] +2 [ ] +3 [ ] +4) to your check.
[ ] You may move at the end of your turn. [ ] You may automatically succeed at any check to move or resist being moved.
[ ] You may bury a card to evade your encounter.
[ ] When you are dealt non-combat damage, reduce that damage by 1.
[ ] Add 2 to your check to close a location ([ ] or acquire an ally).
| Fenris235 |
Seems like a very playable character to me.
Just any minor tweak, i would drop one of the weapon check boxes and put it to armors. You are solo and don´t have any means to heal yourself, i think you want more armor.
And a little hint from my side, if you really play him solo, i don´t see any chance that you will succeed at "Here comes the Flood".
| neonodie |
Seems like a very playable character to me.
Just any minor tweak, i would drop one of the weapon check boxes and put it to armors. You are solo and don´t have any means to heal yourself, i think you want more armor.And a little hint from my side, if you really play him solo, i don´t see any chance that you will succeed at "Here comes the Flood".
Yeah, I was wondering about that and Local Heroes. I don't remember, is the Village House one of the locations? Admittedly, it might take a few tries, but the animal companion should help. And a lot of allies have non-charisma options.
Good thought on the armor, too!