| Splendor |
We'll be starting Serpent's Skull and our DM let us know we'd be starting on an island away from civilization. He did this so we didn't make characters not suited to the adventure. When I asked if we should bother with starting equipment, he said that our starting equipment would be very important.
So I am looking at what I should buy....
Item/weight/cost
MW Backpack/4/50
50' Silk Rope/5/10
Adv Sash/3/20
Scrivener's Kit w/ink/1/10
Waterproof Bag/0.5/0.5
Traveling Spellbook/1/10
Canteen/7/2.2 - Filled with common wine
Trail Rations x5/5/5
Wandermeal x4/2/0.04
Mess kit/1/0.2
Flint & steel/--/1
Hammock/3/3
Spell Comp Pouch/2/2
Haramaki/1/3
Signal Whistle/--/0.8
2 sq yard canvas/2/0.2
100’ twine/1/0.02
Wood Holy Symbol/--/1
Walking Stick (Club)/3/2
Sling/0/0
Familiar Satchel/6/25
Machete/2/8
Explorer’s Outfit/--/--
Compass/0.5/10
Fishing Tackle/5/20
Total Cost: 193.96
Total Weight: 55
I have the Magical Talent trait and can create water 1/day.
I have survival +7(+8 if fishing thanks to tackle box), Climb +6, Swim +6, Heal +6, perception +9 and diplomacy +7. I don't have knowledge nature.
I can cast cure light wounds.
Anything I really need?