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Chapter 6: Sanctioned Modules and Adventure Paths
If a character dies and is brought back to life, the
GM must determine the rewards for that character.
The minimum possible reward is 0 gp, 1 XP and 1 PP
on the medium advancement track or 0 gp 1/2 XP, and
1/2 Prestige Point on the slow advancement track. If a
character participates in more than 2/3 of the module, she
should receive the full rewards. GMs and active players
are encouraged to hasten the return of any characters
waiting to be raised from the dead.Players who do not complete each game session earn 1/3
fewer gold pieces, 1 less XP and 1 less Prestige Point for
each session missed. This also applies to players who join
later sessions; they receive 1/3 fewer gold pieces, 1 fewer
XP and Prestige Point for each session missed. In both
cases, players earn a minimum of 1/3 gold pieces, 1 XP
and 1 Prestige Point. If a character earns more XP than
she needs to reach her next level, she may not choose to
switch advancement tracks at the new level earned.

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Read all of the "Applying Credit" portion of chapter 6 within the PFS guide.
Part of that section of the PFS Guide, page 29:
"Players who do not complete each game session earn 1/3
fewer gold pieces, 1 less XP and 1 less Prestige Point for
each session missed. This also applies to players who join
later sessions; they receive 1/3 fewer gold pieces, 1 fewer
XP and Prestige Point for each session missed. In both
cases, players earn a minimum of 1/3 gold pieces, 1 XP
and 1 Prestige Point. If a character earns more XP than
she needs to reach her next level, she may not choose to
switch advancement tracks at the new level earned."
(edited to specify chapter and section)

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a session is the time period that you meet. if you meet multiple times to complete the module, and someone misses multiple sessions, they could end up with the minimum.
Gets weird since it's a single session for reporting purposes even if you get together 4 times to finish the module.