[Rogue Genius Games] UO: Story Feats


Product Discussion


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The first new Rogue Genius product since I moved to Seattle, Ultimate Options: Story Feats offers DOZENS of new story feats.

And it's co-written by designer and editor Rich Howard and the 2012 RPG Superstar winner Mike Welham!

I am thrilled by this product, which was developed by Christina Stiles. Ever since story feats were first introduced in Ultimate Campaign I have felt they were a great idea that needed more space. The small number of story feats made it difficult to find one that truly tied to a wide range of character concepts, limiting their utility.

By vastly expanding the number available, Ultimate Options: Story Feats opens story feats up to a much wider range of PCs, and allows GM sot more easily tie story feats to their campaigns.

Liberty's Edge Contributor, RPG Superstar 2012

1 person marked this as a favorite.

This was a lot of fun. I enjoyed working with Rich on all these story feats, and I appreciate Owen and Christina bringing me on the project.


Cool, will have to take a look. Glad to see you getting a bit of time in for RGG Owen.


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Many thanks to Megan Robertson for the 5-star review!


Our second 5-star review in less than a week, this one from Ssalarn!


This reminds me of Achievement Feats somewhat, only the prerequisites are based more on interesting stuff happening in the campaign as opposed to "kill 100 orcs." Which is a very good thing to me.

Of the available feats, how many of them are "backstory," in the sense that they cover things which happened to your character in the past, as opposed to feats who can only be taken once the party does interesting stuff over the course of the campaign?


Dot, need to remember to buy this with my next batch.

Liberty's Edge Contributor, RPG Superstar 2012

Libertad wrote:

This reminds me of Achievement Feats somewhat, only the prerequisites are based more on interesting stuff happening in the campaign as opposed to "kill 100 orcs." Which is a very good thing to me.

Of the available feats, how many of them are "backstory," in the sense that they cover things which happened to your character in the past, as opposed to feats who can only be taken once the party does interesting stuff over the course of the campaign?

The majority of the feats are backstory feats, but the GM can introduce several of them as the campaign progresses.

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