| OWEN STEPHENS |
| 2 people marked this as a favorite. |
The first new Rogue Genius product since I moved to Seattle, Ultimate Options: Story Feats offers DOZENS of new story feats.
And it's co-written by designer and editor Rich Howard and the 2012 RPG Superstar winner Mike Welham!
I am thrilled by this product, which was developed by Christina Stiles. Ever since story feats were first introduced in Ultimate Campaign I have felt they were a great idea that needed more space. The small number of story feats made it difficult to find one that truly tied to a wide range of character concepts, limiting their utility.
By vastly expanding the number available, Ultimate Options: Story Feats opens story feats up to a much wider range of PCs, and allows GM sot more easily tie story feats to their campaigns.
| OWEN STEPHENS |
| 1 person marked this as a favorite. |
Many thanks to Megan Robertson for the 5-star review!
| Libertad |
This reminds me of Achievement Feats somewhat, only the prerequisites are based more on interesting stuff happening in the campaign as opposed to "kill 100 orcs." Which is a very good thing to me.
Of the available feats, how many of them are "backstory," in the sense that they cover things which happened to your character in the past, as opposed to feats who can only be taken once the party does interesting stuff over the course of the campaign?
Mike Welham
Contributor, RPG Superstar 2012
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This reminds me of Achievement Feats somewhat, only the prerequisites are based more on interesting stuff happening in the campaign as opposed to "kill 100 orcs." Which is a very good thing to me.
Of the available feats, how many of them are "backstory," in the sense that they cover things which happened to your character in the past, as opposed to feats who can only be taken once the party does interesting stuff over the course of the campaign?
The majority of the feats are backstory feats, but the GM can introduce several of them as the campaign progresses.