Variant spell list for Rangers (1-6 spell levels)


Homebrew and House Rules


Okay, so I posted a very ignorant, unacknowledged spell list variant for the Ranger, containing Cantrips and level 9 spells (yeah I probably should have checked the class one more time before making my list XD).

I've revised it now, and this spell list contains no Cantrips and goes up to 6 levels instead of the standard 4 for Rangers. These spells do not focus (except for like a few spells) on combat or nature manipulation, but on scouting ahead of the party and hunting down "targets," mostly favored enemies. Most of these spells do not have any affect on creatures that are not favored enemies, or the ranger and his/her companion, or are immediately "countered" by not being a favored enemy (see the asterisks below)

Ranger spell list (final?)

FIRST LEVEL

Detect Favored Enemy******
Longstrider
Endure Elements***
Detect Poison
Create Water
Mending
True Strike**
Featherfall
Detect Secret Doors
Deathwatch*
Hide from Favored Enemy****,******
Protection from Favored Enemy******

SECOND LEVEL

Arcane Mark
Find Traps
Delay Poison***
Acid Arrow
See Invisibility
Identify*
Misdirection**
Invisibility**
Darkvision***
Spider Climb***

THIRD LEVEL

Hold Favored Enemy******
Halt Favored Enemy******
Flame Arrow
Locate Object

Nondetection*,***
Haste
Arcane Sight
Clairaudience/Clairvoyance***
Water Breathing***
Water Walk***

FOURTH LEVEL

Glyph of Warding*
Fire Trap*
Detect Scrying***
Scrying**
Arcane Eye
Invisibility, Greater***
Air Walk***

FIFTH LEVEL

Prying Eyes
Seeing
False Vision****
Animal Growth***
Passwall***

SIXTH LEVEL

Scrying, Greater
Symbol of Stunning
Discern Location
True Seeing
Veil
Shadow Walk***

*May only target a favored enemy (or more than one favored enemy, but they all have to be of the same descriptor)
**Creatures that aren't favored enemies act as if this spell was never casted
***You may only target yourself and/or your animal companion with this spell
****This spell only works if a favored enemy is targeting you or your animal companion
******You may only select one of your types of Favored Enemies to target for this spell.

When it comes to spells/day progression, the ranger may cast 0 level 5 and 6 spells at 16th and 18th levels, respectively. By level 20, he can only cast 1 spell per spell levels after spell level 4. However, he still benefits from a high wisdom score as normal.

While some of these spells are obviously arcane and not divine, I'm just going to have to ask you to pretend that they're not arcane for the sake of simplicity. They'd have different names if needed (such as Divine Eye or Ranger's Eye for Arcane Eye) and they'd be the same in all ways except that any Arcane Focus would be a Divine Focus (if necessary for any spell on this list).

Okay, so I think that I'm a bit clearer now about exactly what this spell list variant is suppose to be. Any suggestions? Is it too much? Should this be in addition to the spells that the Ranger already gets? In my opinion, I think this may be a bit much, and I'm posting this on here so I can get this more balanced/whatever before I let my players cast these spells as a ranger in the campaign I'm about to start running.


This should accompany a new class, instead of the ranger, as the difference between 4 and 6 level casters is significant. Maybe looking at the ACG warpriest will give you some ideas.


I believe he wants this on the Ranger Chassis. 6th level spellcasting to go with true Full BAB and all the numerous rangery stuff.

It's not a terrible idea really, though I'd go with the Mystic Ranger (published by Paizo themselves) / Duskblade concept of 5th level spellcasting starting from level one. A few spells can be dropped a level or two as needed.

(You really should do the same for the Paladin if you're doing this though. And the Raging Caster thing coming out in the ACG)


Now if I were to lump the level 5 and level 6 spells together as just more level 4 spells, would that be too much in one spell level?

Also, Im not sure if it is too significant of a change, since the spells at levels 5 and 6 are rather limited, and I've tried to set it up so that the spells either only benefit the ranger and his companion or only affect favored enemies to help balance out the power issue. Because of this, a good percentage of these spells become entirely situational, and then become less situational as the ranger levels up and gains more favored enemies.

Also, the Ranger at the capstone with this spell list gets only 1 spell per day for 5th and 6th level spells, and the only way he can get more spells than that is if he has a high Wisdom score. If the chart for bonus spells in Pathfinder is the same as it is for DnD 3.5, then his Wisdom would have to be at about 22 or maybe higher for bonus 5th and 6th level spells. Also remember that the Ranger still has to prepare spells in advance. This spell list is not spontaneous Spellcasting.

I do like the idea of a new class though. It's got me thinking about an arcane variant to the Ranger, which could be very interesting. I'll get to work on that and post it later, maybe.

Grand Lodge

I think this is too much of a magic power up for the Ranger. What you should be looking at is building this on the Magus chassis.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Variant spell list for Rangers (1-6 spell levels) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules