So I know we all have that question about how we could make the Ranger better. I decided to craft up a spell list that, instead of dumbed down Druid spellcasting, this Ranger Spell List variant focuses on finding your enemy, getting to your enemy, some wilderness survival stuff as per usual, magic defense in case if your favored enemy has spells or spell-like abilities, and variants to various spells that specifically target ONE of your Favored Enemies for each time you cast said variant spell (Example: "Detect Favored Enemy"). Now if someone else has already done this and did a better job than me, then I'd definitely like to see it so I can use it in my campaigns (and hopefully convince my DM to let me use it for when I get to be a player).
THIS IS STILL IN PROGRESS BTW
Level 0:
-Detect Magic
-Ranger's Mark (Arcane mark variant. It's analogous in all forms except it's a divine focus instead of an arcane focus)
-Identify
-Create Water
-Mending
-Detect Poison
Level 1:
-Detect Secret Doors
-Endure elements
-Animate Rope
-Expeditious Retreat
-Featherfall
-Detect Favored Enemy
-Protection from Favored Enemy
-Hide from Favored Enemy
-Deathwatch
-Bane
-Cause Fear
-Entropic Shield
-Comprehend Languages
-Disguise Self
-Sleep
-True Strike
-Magic Weapon
Level 2:
-Acid Arrow
-Align Weapon
-Ghoul Touch
-Fog Cloud
-Obscure Object
-Darkness
-Blur
-Invisibility
-Mirror Image
-Misdirection
-Alter Self
-Blindness/Deafness
-Undetectable Alignment
-Glitterdust
-Darkvision
-Rope Trick
-Spider Climb
-Detect Thoughts (willing subjects or Favored Enemies only)
-Locate Object (or Favored Enemy)
-See Invisibility
-Knock
-Phantom Trap
-Find Traps
-Bull's Strength
-Bear's Endurance
-Eagle's Splendor
-Fox's Cunning
-Owl's Wisdom
-Consecrate (only if Undead is a favored enemy)
-Desecrate (only if Undead is a favored enemy)
-Delay Poison
Level 3: (i apologize for the random change in organization of spells)
•Dispel Magic
•Magic Circle Against Favored Enemies
•Nondetection
•Sleet Storm
•Arcane Sight
•Clairaudience/Clairvoyance
•Telepathic bond, Lesser
•Deep Slumber
•Heroism
•Hold Favored Enemy
•Rage
•Displacement
•Invisibility Sphere
•Major Image
•Halt Favored Enemy
•Vampiric Touch
•Blink
•Flame Arrow
•Fly
•Haste
•Keen Edge
•Magic Weapon, Greater
•Shrink Item
•Slow
•Water Breathing
•Glyph of Warding
•Bestow Curse
•Contagion
•Water Walk
4 LEVEL
•Dimensional Anchor
•Fire Trap
•Remove Curse
•Stoneskin
•Dimension Door
•Solid Fog
•Arcane Eye
•Detect Scrying
•Locate Favored Enemy
•Scrying
•Confusion
•Crushing Despair
•Resilient Sphere
•Hallucinatory Terrain
•Invisibility, Greater
•Phantasmal Killer
•Fear
•Polymorph
•Air Walk
5 LEVEL
•Break Enchantment
•Dismissal
•Mage's Faithful Hound
•Teleport
•Contact Other Plane
•Prying Eyes
•Telepathic Bond
•False Vision
•Mirage Arcana
•Persistent Image
•Seeing
•Blight
•Symbol of Pain
•Animal Growth
•Baleful Polymorph
•Passwall
6 LEVEL
•Antimagic Field
•Dispel Magic, Greater
•Planar Binding
•Probe Thoughts
•True Seeing
•Mislead
•Permanent Image
•Programmed Image
•Shadow Walk
•Viel
•Circle of Death
•Control Water
•Disintegrate
•Transformation
7 LEVEL
•Banishment
•Sequester
•Phase Door
•Plane Shift
•Teleport, Greater
•Teleport Object
•Arcane Sight, Greater
•Scrying, Greater
•Symbol of Stunning
•Forcecage
•Invisibility, Mass
•Project Image
•Control Favored Enemy
•Finger of Death
•Symbol of Weakness
•Control Weather
•Ethereal Jaunt
•Reverse Gravity
8 LEVEL
•Dimensional Lock
•Mind Blank
•Protection from Spells
•Maze
•Planar Binding, Greater
•Trap the Soul
•Discern Location
•Prying Eyes, Greater
•Antipathy
•Binding
•Power Word Stun
•Telekinetic Sphere
•Clone
•Symbol of Death
•Polymporph Any Object
9 LEVEL
•Freedom
•Imprisonment
•Mage's Disjunction
•Prismatic Sphere
•Teleportation Circle
•Foresight
•Hold Favored Enemy, Mass
•Power Word Kill
•Weird
•Astral Projection
•Soulbind
•Wail of the Banshee
•Etherealness
•Shapechange
•Time Stop
Again, still in progress. So what are your thoughts? Of course I understand this would also probably change spells known and spells per day and all that, but I'd like to just focus on the actual spells a Ranger should be able to cast that combine and work well with the abilities he already has and such. For example (other than favored enemy), I was considering allowing a Ranger to boost his animal companion with Bear's Strength, etc., or maybe even with Magic Weapon on the companion's natural attacks, thus making it analogous with Magic Fang for the Ranger.