Module / AP Length


GM Discussion

Sczarni

Hello, community! Newbie GM here!

I'm going to be running something next Sunday, and I'm looking at Modules and Adventure Paths. I've got some questions.

On one hand, marathon sessions are exhausting. On the other hand, locking a character up for however long it takes to do enough sessions to get the Chronicle doesn't sound fun for anyone involved either. What's the best way to organize these things? How long can I expect something like, say, The Wormwood Mutiny to take?

Does one part of an Adventure Path count as a module? Are the EXP/PP rewards the same?

Liberty's Edge 4/5 *

You can find the chronicles and instructions for sanctioned APs on the Additional Resources page as free downloads. The short answer is that yes, sanctioned AP segments are essentially modules.

One of our local weekly locations does a once-a-month module day, 11am-8pm, that is very popular. I can tell you that some modules and AP segments lend themselves to single, all-day sessions better than others. I did play through Wormwood Mutiny in one day, so it can be done.

Grand Lodge 4/5 **

A module tends to take 8-9 hours. I usually split them into two 4 hour sessions. APs tend to take about double that time for each book so best to split them up as well. Modules & APs award 3xp and 4pp upon completion.

Sczarni

Encouraging words all. Thank you!

I just noticed only the third act of the Wormwood Mutiny is PFS legal, so I feel more confident I'll be able to do it in an evening. I'll ask my players if they'd prefer it split, I guess.

I'll have to tie it all into the Pathfinder Society, right? Start out shipwrecked on the way to Bloodcove or something rather than pressganged swabbies.

Grand Lodge 4/5 **

I'm running a PFS sanctioned Reign of Winter campaign. I had the players make PFS legal charactersand I run them through each book entirely. We meet 2 Mondays each month and play for about 4 hours each session. Running the entire book is nice so they can actually get immersed in the story. There's also plenty of time for role-playing and side treks since we don't have a time constraint. Then, after the book is completed, which takes about 4 or 5 sessions, I hand out the chronicle sheet which they can apply to any other PFS character in that level range.

Liberty's Edge 4/5 *

roll4initiative wrote:
I'm running a PFS sanctioned Reign of Winter campaign. I had the players make PFS legal charactersand I run them through each book entirely. We meet 2 Mondays each month and play for about 4 hours each session. Running the entire book is nice so they can actually get immersed in the story. There's also plenty of time for role-playing and side treks since we don't have a time constraint. Then, after the book is completed, which takes about 4 or 5 sessions, I hand out the chronicle sheet which they can apply to any other PFS character in that level range.

Just to make sure that you (and anyone else reading) is aware:

If you are running the entire book and giving chronicles to be assigned to other characters, then you are using "campaign mode" and there is no requirement that you follow PFS rules for character creation (or anything else). You certainly *can* do so, if that is how you like to run, but you don't have to.

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