Cannonball drop attack?


Rules Questions


After knocking an enemy off a platform 10' up in the air, the fighter in my campaign on his next round decided to jump off and land on the enemy. Basically doing a cannonball dive at the other guy.

The rules say a medium object dropped on someone from a height will do 3d6 damage. Is this correct when using this as an attack?

I also ruled that he would have to make a ranged touch attack to hit, and that he would take 10' falling damage hit or miss. Is this reasonable?

I know this guy is going to try this kind of thing again eventually and I want to be a bit better prepared next time.

Peet


seems like an OK ruling.

I do seem to remember that the first 10' is free when calculating falling damage (or was this only in 3.5?) so in this case I wouldn't have him take any falling damage.


I'm going to be having one of the NPCs in my game do this to save a different NPC...mostly as a flavor kind of thing and that they view this NPC as being pretty boss.

I was thinking either a combat maneuver roll to set a reflex save DC for the target, as a 'divebomb' does seem like it'd be a combat maneuver.


I can see giving the target a reflex save instead of the touch roll. That does make some sense. Making a CMB check doesn't make a lot of sense to me since this kind of attack would not be resisted by strength.

Peet

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