Extra Occult Class Items / Feats / Archetypes


Homebrew and House Rules


I've been sort of disappointed that there aren't a few more class-specific items or feats for some of the Occult Classes. Obviously this will probably change with time as more material is released, but until that happens, we're going to have to design our own things.

Probably not going to happen, but if people design new things for the occult classes (or otherwise occult-themed), it'd be great if you could post stuff here or link to it so we have a nice archive of stuff. :3

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Just to start off with, here are a couple of things, not necessarily finished or well balanced, that I'd like to put out. I'm not particularly gifted at item creation, balancing or original ideas, but here goes:

Hedgehog Cloak:

Aura Faint Transmutation; CL 7th
Slot Shoulders; Price 40,000 gp; Weight 1 lb.

Description This spiked blue cloak flutters in an unseen breeze. The wearer of the cloak gains a +10-foot enhancement bonus to movement speed. Once per day as a swift action, when you make an attack on the same round that you moved, for every 20 feet you moved before the attack, you can gain a +1 bonus to hit and a +2 bonus to damage.
If the wearer is a Medium, this cloak increases the spirit bonus for Trickster Spirits by 2.

Construction
Requirements Craft Wondrous Item, Creator must be a Medium, Expeditious Retreat, Spiritual Weapon; Cost 20,000 gp

This item was inspired by "The Cricket" Harrowed Medium Spirit. If that comes out, I'll adjust this item.

Haunted Skull:

Aura Moderate Necromancy; CL 13th
Slot none; Price 10,000; Weight 1/2 lb.

Description This small, humanoid skull is beautifully polished, and holding it gives an impression of sadness. When used as a Necromantic Occultist implement, it grants an additional two points of mental focus that can only be used to to activate the Soulbound Puppet Focus Power. The puppet always takes the form of a small, sad child.
An Occultist without this focus power gains access to it while he uses the haunted skull as an implement. The Soulbound Puppet created by an Occultist with the Soulbound Puppet Focus Power gains the advanced simple template.

Construction
Requirements Craft Wondrous Item, Soulbound Puppet Focus Power, Entrap Spirit; Cost 5,000 gp

Cowl of the Mad Mage:

Aura Moderate Enchantment; CL 10th
Slot Head; Price 40,000 gp; Weight 1 lb.

Description Strange bursts of insight flash through your mind as you touch this blood-stained black cowl, almost as if you could see through layers of reality.
A creature wearing the cowl can choose to become confused as a swift or a move action. You can end this confusion as a swift or move action. While confused, when you roll "Attack self", you can elect to cast any attack spell you know or have prepared on yourself. When you roll "Attack nearest creature", you can choose which creature to attack if there are multiple creatures near you, you can cast any attack spell you know or have prepared, and all spells cast in this way gain a +2 bonus to Caster Level and DCs.
A Medium wearing this item increases the Spirit Bonus of Archmage Spirits by 2.

Construction
Requirements Craft Wondrous Item, Creator must be a Medium, Confusion; Cost 20,000 gp

This item was inspired by "The Lost" Harrowed Medium Spirit. If that comes out, I'll adjust this item.

I tried to help Sphynx to make the Aetherialist Kineticist Archetype. At one point it was looking like a decent Kineticist/Rogue Hybrid, but it's managed to get to a well themed Slyph racial archetype (at least it has in my opinion). Credit goes to Sphynx on this one.

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