Snake Oil Salesman Help


Homebrew and House Rules


I am building a homebrew class that I am calling the snake oil salesman. The basic premise of the idea is that of a wandering swindler that gains enough ability with their lies that they gain supernatural abilities. This would allow elixers to work and things like that.

A way I was thinking of doing this would be through a pool of points called "Liar Points" or something similar. They would get half their class level plus their charisma modifier. I am having trouble coming up with what kind of abilities and costs to give for these points.

One idea was an ability to add points to a check to feint in combat or one that lets you produce a "failed concoction" that gives a random negative effect to an enemy it is thrown at.

I am really looking for cool ideas for these so if anyone can think of any, please let me know.


This might be relevant to your interests as something to borrow/inspire from.


I was originally thinking of this as basically a charisma based alchemist. It has changed a lot since then. Now it has elements from bards, alchemists,gunslingers and ninjas with how I am putting it together. I will looks at a few of those ideas though.


This isn't exactly the same, but may be helpful. Courtier.


Some of those are pretty helpful. I may adapt some of those ideas

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