Hobgoblin w / whip and short sword


Rules Questions


I'm converting a hobgoblin in an old adventure who fights with a whip and a sword. This is what I gave him:

3rd level fighter, Str 15, Dex 15, Int 13
feats: Combat Expertise, Exotic Weapon Proficiency (whip), Improved Trip, Two-Weapon Fighting
equipment: whip & short sword

Here is his attack routine:
full attack: primary hand – whip +5 (no damage, but trip)
off-hand – short sword +3 (1d6+1)

standard attack: whip +7 (no damage, but trip)

Do these numbers look right?

Dark Archive

anthony Valente wrote:

I'm converting a hobgoblin in an old adventure who fights with a whip and a sword. This is what I gave him:

3rd level fighter, Str 15, Dex 15, Int 13
feats: Combat Expertise, Exotic Weapon Proficiency (whip), Improved Trip, Two-Weapon Fighting
equipment: whip & short sword

Here is his attack routine:
full attack: primary hand – whip +5 (no damage, but trip)
off-hand – short sword +3 (1d6+1)

standard attack: whip +7 (no damage, but trip)

Do these numbers look right?

str mod=+2

bab=+3
twf=-2

so it looks like it should be +3/+3 twf or +5 single weapon


That's what I'm wondering. If you substitute a trip attempt via the whip in place of an attack, do you get the +2 bonus Improved Trip provides?
.
.
In other words:

str mod=+2
bab=+3
twf=-2
Imp Trip=+2
Total=+5

or +7 on a single attack

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