| Varalash |
Hey all, reading threads for awhile, first time posting.
Recently been playing Reign of Winter as a 2 PC party with a witch and a wildshape druid, they were stomping everything (slumber hex was way too strong and made for repetitive combat). So, for the second chapter we decided to remake the party as a 4 man (two were advancing a bit too quickly, might have been the issue)
Anyway, one of the PCs I made for the second chapter was an unarmed fighter, and I was hoping for some critique on the build, trying to make him a switch hitter-y type so he isn't crippled at range, but I might be trying to diversify too much.
So, 20 point buy, Aasimar using the blood of angles player companion, Angle-blooded with the spark of immortality. Third row is with age and racial modifiers, and a +1 at level 4 in str.
Str 18 (17) 21
Dex 16 (10) 16
Con 14 (5) 14
Int 7 (-4) 8
Wis 7 (-4) 8
Cha 7 (-4) 10
First trait is Quain martial artist, +1 UA damage, second was going to be Defender of the Society, but he's in light armor so I need something else.
Using brawler archetype for fighter and Master of many styles monk.
Level 5,
1- Fighter - (1st) TWF and (Fighter Bonus Feat)Point blank shot
2- Fighter - (FBF) Rapid shot
3- Monk - (3rd) Dragon style (Monk bonus feat) Dragon Ferocity
4- Fighter - Nothing too exciting here
5- Monk - (5th) Boar style (Monk Bonus feat) Boar ferocity
So at this point, level five we have higher treasure as the wizard has Craft magical arms and armor, as well as wondrous, and can take ten crafting most items.
For switch hitting he doesn't need quickdraw since it's a free action to drop his bow and have his fists up.
Gear:
Belt str +2
Cloak resist +2
+1 Brawling elven chain
Quick runner's shirt
Battle mask
+1 adaptive composite longbow
So has a net +9 to intimidate now (3 ranks, +1 battle mask, +2 boar ferocity)
Starts combat with the bow, at +6/+6 (+7/+7 within 30ft), drops and switches to fists, when he gets scary...
+10/+10, 1d6+15 (+3 once per round on first hit) If both hit, it's 2d6 bleed damage and a free intimidate check to shaken, which has a good chance of hitting since CR 5 enemies usually have less than 20 armor.
So that's pretty cool, but I don't know where to go from there... Obviously there's the wep specialization line, and intimidating prowess, but increasing ranged capabilities with manyshot and deadshot might not be a bad idea. Buuuuut there's also the option of taking a 3rd level of monk and getting a monks robe to up my dice to d10's, effectively dual wielding bastard swords with 1.5str (hehehe)
So from all the posts that I've read I was hoping that the community might throw some suggestions on where to go and critiqueing the build I've got so far. (should be noted that the intimidate is to shaken for the -2 saves so charm heavy wizard can make us some friends)
Long winded first post, but I tend to get carried away.