| Orfamay Quest |
If I have a Beaststrike Club and an Amulet of Mighty Fists (Furious) and I rage, would my enhancement bonus be 2 or 3?
Thanks
The Beaststrike club provides a +1 enhancement bonus and counts as a natural weapon. The Amulet of Mighty Fists provides the Furious property to your natural weapons, which include the club. A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal.
The furious effect does not provide an enhancement bonus. Instead, it increases the enhancement bonus by two levels.
So +3.
Fomsie
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When the Club is used in one of the natural attack forms... bite, claw, slam, etc, then the Furious enchant would make it a +2 instead of a +1.
If the Furious enchant was on the club itself it would be a +3, but the enchant calls for a +2 increase to the weapon, which in this case is the Amulet of Mighty Fists which in your case has no base +.
Sing Sing
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Sing Sing wrote:If I have a Beaststrike Club and an Amulet of Mighty Fists (Furious) and I rage, would my enhancement bonus be 2 or 3?
ThanksThe Beaststrike club provides a +1 enhancement bonus and counts as a natural weapon. The Amulet of Mighty Fists provides the Furious property to your natural weapons, which include the club. A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal.
The furious effect does not provide an enhancement bonus. Instead, it increases the enhancement bonus by two levels.
So +3.
Right, so if you pay 6000GP to put a furious enchant on the Club, would you have a +5 club while you rage?
| ZZTRaider |
Orfamay Quest wrote:Right, so if you pay 6000GP to put a furious enchant on the Club, would you have a +5 club while you rage?Sing Sing wrote:If I have a Beaststrike Club and an Amulet of Mighty Fists (Furious) and I rage, would my enhancement bonus be 2 or 3?
ThanksThe Beaststrike club provides a +1 enhancement bonus and counts as a natural weapon. The Amulet of Mighty Fists provides the Furious property to your natural weapons, which include the club. A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal.
The furious effect does not provide an enhancement bonus. Instead, it increases the enhancement bonus by two levels.
So +3.
No, because Amulet of Mighty Fists adding the Furious property to your natural weapons (including the club) would not stack with the Furious property on the weapon itself.
Avatar-1
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Bonuses of the same type don't stack except for dodge bonuses and morale bonuses so long as each bonus is from a different source.
Morale bonuses don't stack:
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.