| Duny |
Hi. This is my first post, so not sure if this is the right place to post, but i'll give it a go.
I'm building an elf wizard conjurer specialist (opposition schools necromancy/divination and enchanting), but I keep getting stuck at the ability scores (everything else is pretty much finished).
The two options are as follows with racial modifiers (STR/DEX/CON/INT/WIS/CHA):
10/18/10/18/12/7
or
7/16/11/20/13/7
So what i'm asking is: Which of the two stat arrays would be considered the best from an optimising perspective or in general? Is +1 to saves and extra skills and spells worth -1 to ac and worse saves?
| Helikon |
I do not think that having 2 dump stats is a good idea! Yes for min-maxing great, but do you really want to play a weak nerd? This means you have major problem with making friends, bluff, and also any strength check you may autofail. I would also put more into con, because you always have a chance to get hit.
| Zark |
You don't need more than 10 wisdom and anything higher than 18 int is overkill. 16 dex is enough (even 14 dex is OK) and boost con to at least 12.
edit:
If you really want to powergame go with 19 int.
Something like this:
Str 7
Dex 16 (14+2)
Con: 14 (16-2)
Int 19 (17+2)
Wis 10
Char: 7
or go with 12 con and boost str, char or wis.
Enlight_Bystand
|
Yeah - boosting AC & saves is quite easy, boosting hitpoints not so much. Getting a good Con is useful, and also covers up your weak fort save. There's a general guideline that Con should be your 2nd-3rd highest stat in most builds
I'd also note that Divination cannot be banned, but also that you only need to ban the two schools - Necromany & Enchatment is fine.