Fighter / Rogue build suggestion


Advice


i made this lolbuild for a new lvl20 campaign,and looks pretty good,but if anyone have some suggestions,are appreciated :3 (sorry for my bad english)

Fighter 9/Rogue (Scout)11 Tiefling

STR 30
DEX 24
COS 20
INT 24
WIS 22
CHA 8

TS 20/23/18

Feats: (not in order)
combat reflex
Weapon focus falcata
Dazzling display
greater weapon focus falcata
power attack
Intimidating Prowess
furios focus
Master Craftsman
craft wondrus item
craft armor/weapon

Fighter bonus:
Competence for falcata
shatter defense
improved initiative
deadly stroke
Dreadful Carnage

Rogue power:
ki pool
vanishing trick (ninja)
offensive defense
trap spotter
(no idea on the advanced one)

for magic items:
+6 int/wis
+6 str/dex/con
book+3str,+4dex,+4int,+2 wis
greater bracer of archery
mantle of resistance +5 juggernout
speed boots

large falcata +5 impact-ominus-keen
composite longbow +5 adaptive,endless ammunition,seeker

greater sniper googles +5 perception
chain shirt +5 determination
maw of the wirnm
amulet of adaptation +5 natural armor
glove of duelling
ring of freedom of movement+sustain
ring of protection +5 plus +5on disable device
green ioun stone

Combat:
For the falcata
37-27-22-18 3d6+39 (if deadly stroke trigger it double,plus 6d6 of sneak attack)

critical 9d6+117 (plus deadly stroke and/or sneak attack)
under juggernout effect it become 4d6+40 or 12d6+120 critical plus SA and deadply stroke

For the longbow
35-30-25-20 1d8+20 plus SA 6d6+12, 3d8+60 critical


any advice on this for make it a bit better maybe?

Grand Lodge

Dump Rogue levels.

Replace with Trapper Ranger, or Slayer levels.


blackbloodtroll wrote:

Dump Rogue levels.

Replace with Trapper Ranger, or Slayer levels.

slayer?

hmm right,ranger looks good too,i started as rogue when first making this character,and stiked to it,but for the ki pool and invisibility trick that come with ninja trik got with rogue talents,and because i'm the only one for the magical traps (offensive defense too xD)

Grand Lodge

Trapper Ranger can disable magical traps.

No loss of BAB either.


oh yea,the high point/levels too (hide,intimidate,acrobatics,magic items,and some trick like this)


blackbloodtroll wrote:

Trapper Ranger can disable magical traps.

No loss of BAB either.

btw what is the slayer? never seen it

Grand Lodge

Trapper Ranger will give you Full BAB, two good saves, 6 skill points, and free combat feats.

Nothing the Rogue gives you will compare.

I suggest stacking the Guide/Trapper archetypes.

Liberty's Edge

blackbloodtroll wrote:

Dump Rogue levels.

Replace with Trapper Ranger, or Slayer levels.

Or just go straight Slayer. You can get a total of 6 Feats over the course of it, and while you lose out on Ki Pool and Vanishing Trick, I'd argue that the skills, full BAB, and d10 HD make up for that. Frankly, it just does Fighter/Rogue better than Fighter/Rogue.

EDIT: Slayer is from the Advanced Class Guide playtest. It's PFS legal and many GMs will likely allow it, though.

And it's unlikely to get changed much in the final version of the class, too, being martial and mechanically sound.

EDIT 2: My Edit was ninja'd. With a link. I feel inadequate.

Grand Lodge

Slayer is from Advanced Class Guide.

It is in playtest, and can be downloaded for free here.


blackbloodtroll wrote:

Slayer is from Advanced Class Guide.

It is in playtest, and can be downloaded for free here.

dont know if master let me do it,we are only with core,advanced,the 2 ultimate and the iswg manual,but the fighter/guide-trapper ranger looks good on the paper :O

Grand Lodge

I went Two Handed Fighter with Guide/Trapper Ranger, with great results.

Super sneaky, and great at laying down a good single blow, then disappearing in plain sight.


what about 10/10, and fighter twohand archetype,with ranger 2H feats tree?

Grand Lodge

That's decent combo.

Oni-Spawn Tiefling is good for this.

Liberty's Edge

Kevincondor wrote:
what about 10/10, and fighter twohand archetype,with ranger 2H feats tree?

Works, but loses out on skills.

Personally, I'd also argue Urban Ranger over Trapper. Spells are nice to have, especially Instant Enemy. If doing that, more Ranger and less Fighter is good.


blackbloodtroll wrote:

That's decent combo.

Oni-Spawn Tiefling is good for this.

and for the stat,are good like this(maybe the same dex-str after the onispawn,for the lose of armor training)

Grand Lodge

Spells are nice, but some prefer spelless. It is a matter of taste.

Now, when I did this, I basically took information from this, and this thread, and combined the two.

It might not be your style, but it worked great for me.

What particular things are you looking to do?

What do you want to be good at?


Deadmanwalking wrote:
Kevincondor wrote:
what about 10/10, and fighter twohand archetype,with ranger 2H feats tree?

Works, but loses out on skills.

Personally, I'd also argue Urban Ranger over Trapper. Spells are nice to have, especially Instant Enemy. If doing that, more Ranger and less Fighter is good.

too bad urban cant fit in,we are death,in hell if i remember right (the game idea started some months ago xD)

so i dont think "hell" fit in a community XD


blackbloodtroll wrote:

Spells are nice, but some prefer spelless. It is a matter of taste.

Now, when I did this, I basically took information from this, and this thread, and combined the two.

It might not be your style, but it worked great for me.

What particular things are you looking to do?

What do you want to be good at?

i have to find trap, be sneaky,and i'm the main dps,as the other melee one is a barbarian that master another adventure for us,and we play this one when he cant come for now,the other are a gunslinger,bard,cleric and sorcerer. maybe we have a paladin (gm girlfriend,but i dont know what character she exactly use,and she is at the start)

Liberty's Edge

Kevincondor wrote:

too bad urban cant fit in,we are death,in hell if i remember right (the game idea started some months ago xD)

so i dont think "hell" fit in a community XD

Yeah, that's probably fair. :)


and,anything that can make deadly stroke more useful? over stunning assault,stunning critical and shatter defense? work as a standard move against a flat-footed or stunned enemy


like a free or swift intimidate (maybe area xD) check before dreadful carnage take effect


hmm or maybe is better to change deadly stroke tree in something better


is better a vital strike tree instead deadly stroke,for start/single hit moment?


So,the new build looks like this:

STR 32
DEX 20
CON 20
INT 24
WIS 24
CHA 8

equip more or less the same

feats:

improved initiative
competence falcata
weapon focus falcata
dazzing display
skill focus stealth
Master Craftsman
craft wondrus item
craft weapon/armor
eldrich eritage shadow
eldrich eritage for the shadow lvl 9 ability

for fighter:
shatter defense
combat reflex
weapon specialization falcata
improved trip
felling smash
vital strike

ranger:
power attack
furios focus
dreadful carnage

attacks:

42/34*/29/24/19 critical 17-20x3 *with speed
damage: 3d6+51 / 6d6+51+trip with vital strike / 9d6+153 critical

if i use Juggernaut’s pauldron +2 damage and 1d6 more

if i'm correct

Grand Lodge

Kevincondor wrote:
blackbloodtroll wrote:

Spells are nice, but some prefer spelless. It is a matter of taste.

Now, when I did this, I basically took information from this, and this thread, and combined the two.

It might not be your style, but it worked great for me.

What particular things are you looking to do?

What do you want to be good at?

i have to find trap, be sneaky,and i'm the main dps,as the other melee one is a barbarian that master another adventure for us,and we play this one when he cant come for now,the other are a gunslinger,bard,cleric and sorcerer. maybe we have a paladin (gm girlfriend,but i dont know what character she exactly use,and she is at the start)

Trapper/Guide Ranger with Two Handed Fighter will give you damage, Trapfinding, and still be Sneaky. You don't have to go for the "one hit" option, and there will be no need to have so many feats invested in the Deadly Stroke line. In fact, you can focus all your feats on damage, and being ungodly sneaky.


ok,the bard girl have changed to rogue,and i have removed deadly stroke tree,but keeped the shatter defense one,and now i have 3 free slot,plus maybe a combo with guide ranger archetype


don't waste your time on dazzing display or shatter defense they are not worth the feat and take 2 to 3 rounds to pull off. your not getting sneak attack so no need in doing those two at all. on the original build I would have did more fighter levels and did mobile fighter 11 levels or more then the rest Scout. eventual you can get sneak attack almost all the time. but even then sneak attack is not worth it. I noticed it when I play tested a Slayer. with a very similar build using a nodci. deep down Deadly stroke line really sucks. it take to long to pull off and by the time you do it, the fight is either over, and 1 point of con does absolutely nothing, you have to do 2 points for it to even do anything. Vital strike is better, and full attack is better then vital strike

blackbloodtroll is on the money.


Joshua Matherne wrote:

don't waste your time on dazzing display or shatter defense they are not worth the feat and take 2 to 3 rounds to pull off. your not getting sneak attack so no need in doing those two at all. on the original build I would have did more fighter levels and did mobile fighter 11 levels or more then the rest Scout. eventual you can get sneak attack almost all the time. but even then sneak attack is not worth it. I noticed it when I play tested a Slayer. with a very similar build using a nodci. deep down Deadly stroke line really sucks. it take to long to pull off and by the time you do it, the fight is either over, and 1 point of con does absolutely nothing, you have to do 2 points for it to even do anything. Vital strike is better, and full attack is better then vital strike

blackbloodtroll is on the money.

i'm not focusing on dazzing display,i just combo shatter defense with the bonus dreadful carnage from ranger when we have to fight multiple enemies,having a very high intimidate,and for the 3 free feats slot,i was thinking on the 2 cleave and lunge (with the large from pauldrons) for some good extermination :3


ok,removed shatter defense tree too,forgot now i have a full bab with better stats.
i can get greater cleave from ranger combat style without learn cleave?

Sovereign Court

If I was going Fighter Rogue, I'd go Kensai (~5-6 levels) - you get to increase the enhancement of your weapons and the int bonus to hit (through arcane accuracy) and to AC (through canny dodge) stacks well with Rogue. You could also consider the arcana (prescient attack) to create the flatfooted condition (cutting down on the feat tax). Perhaps add sap adept/sap master and use a merciful blunt weapon. It delays entry into advanced talents, but it helps out early on.


eldrich heritage shadow requires at least 15 CHA. if you want intimate build I suggest, orc blood line instead of shadow, intimidate is also hard to pull off if you don't specialize in it. lunge is great, I never seen anyone not get use out of it. I like the shadow bloodline and think it would be fun for sneaker character.

If you dm allows cornugon-smash is the way to if you want to intimidate. other wise intimidate takes up to much time for a minor debuff that only last for maybe 2 round. if you can find away to make free or swift action and have Skill focus in it, and Intimidating Prowess. It is worth it. I had fighter hell knight that specialized in it, was my favorite character. he had +37 to his intimidate at level 13 before the d20 roll. I could get him up to +51 was the max i calculated.

Honestly if you have extra feats you don't know what to do with I would take Deadly aim. Your Dex is not too bad, good str, pick up an adaptive long composite bow, bracer of falcon aim for flying creature even first round of combat you can get a decent full attack off. you not uber specialized with a bow but you at least have a decent ranged attack for stuff that stuff and you are prepared.

I never really like cleave always though it was situational at best and lose it power quickly after level 8 or 9. great cleave even faster, as your not likely to have lots of enemy's adjacent to each other as monsters getter bigger and fly it happens less and less, but some people love it and take the killing cleave, feats. I think those are even weaker then the normal cleave. as you down enemies even less at higher levels with one blow. it takes several hits to do it.

edit oh yeah: your are a teifling so you got a spell like ability this qualifies you as arcane caster = to your total character level. take arcane strike. it is a no brainier. extra damage to all your attacks for the round as a swift action. +1 to 5 depending on level and works with any weapon. so you can use it with bow as suggested above and your sword.


KainPen wrote:
eldrich heritage shadow requires at least 15 CHA.

thanks,missed it,have made some changes in the late night xD


KainPen wrote:
"things" XD

without alot of focus,i got like +40 on intimidate,but after changed deadly stroke and later shatter defense,i have removed it. well,maybe i dump a bit of wis to pull up cha. and yea,maybe something for a ranged attack (already have an adaptive bow with seeking and endless ammunition from the first build) and that +5 damage on every weapon sound very good :P


another new build XD

10 2-H fighter/10 trap-guide ranger

STR 32
DEX 20
CON 20
INT 20
WIS 24
CHA 15

improved initiative
competence falcata
weapon focus falcata
deadly aim
skill focus stealth
Master Craftsman
craft wondrus item
craft weapon/armor
eldrich eritage shadow
eldrich eritage for the shadow lvl 9 ability

for fighter:
point blank shot
combat reflex
weapon specialization falcata
rapid shot
arcane strike
weapon focus longbow composite

ranger:
power attack
furios focus
improved sunder

attacks:

falcata
40/34*/29/24/19 critical 17-20x3 *with speed
damage: 3d6+56 / 9d6+168 critical

bow
26/26/21/16/11
damage: 1d8+34

i think to have done all the calculation in the right way


looks good and fun. enjoy, oh do you know if the GM plans on using mythic rules if so you could actual drop the 2nd improved eldrich heritage? the mythic version eldrich heritage give you all the blood line powers with one feat super sweet.


KainPen wrote:
looks good and fun. enjoy, oh do you know if the GM plans on using mythic rules if so you could actual drop the 2nd improved eldrich heritage? the mythic version eldrich heritage give you all the blood line powers with one feat super sweet.

dont think they know the mythic rules for now,i try to make them know,and maybe use for future games :3

also i'm thinking of make 1 level of zen archer for flurry of blows with the longbow,making 10 fight,9 ranger and 1 zen archer XD

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