| Vrog Skyreaver |
Ariana (Female Elf Bard)
Skill:
STR 1d6 []1 []2 []3 []4
DEX 1d6 []1 []2 []3
CON 1d8 []1 []2 []3 []4 Fortitude +2
INT 1d4
WIS 1d4
CHA 1d12 []1 []2 []3 []4 Arcane +3
Card: Favored Card Type (Spell)
Weapon -
Spell 7 []8 []9 []10
Armor -
Item 2 []3 []4
Allies 6 []7 []8 []9
Blessings - []1 []2
Powers: Hand Size (5 []6 []7)
* You automatically succeed on any roll required to recharge a spell with the arcane trait.
* You may Banish ([] or bury) an ally to reduce damage dealt to you to 0.
[]You may recharge a card to succeed on a check to acquire a spell with the arcane trait ([]or an ally).
Thoughts: I like the ideas behind this character. She gets people to jump in front of attacks for her, has a good range of spells, and auto-recharges them (which I consider the iconic ability of the sorcerer). Not sure exactly what to do in regards to roles, but I'll give it some thought (although suggestions are more than welcome!)
| isaic16 |
I agree, it's a cool concept. A few points to note:
1. I believe it was posted after you made this, but d12 with a +3 is apparently to be avoided.
2. You have 5 power feats, I'd suggest removing a hand size increase to get back to 4 (or make the bury baseline, not sure if that's too powerful)
3. In the title and description, you call her a sorcerer, but in the character title, you call her a bard. I assume that's a copy/paste error?
4. Maybe it's just my frame of reference from what we've seen in the characters thus far, but that seems like a lot of spells for the sorcerer, especially with the auto-recharge. Her deck cycling is going to be ridiculous. (Actually, I'm thinking test this part out. I'm genuinely curious how strong that is. Without the spontaneous fireball of Seoni, it may actually be just fine)
| JBiggs78 |
I tend to think that the auto aquires of the spells and allies might be a touch powerful, espcially with just a recharge... what if it was recharge a card to add 2 []4 to aquire an ally?
Or limit it to recharging a spell to aquire... I'm not sure... most of the rolls after the first couple of AP's on spells with a d12 become moot, but I'd think you should have to roll to get a disintergrate... I've been in positions to have to try hard to get that spell on a few occasions, it just doesn't feel right to me to have an auto acquire as a power.
| Vrog Skyreaver |
@isaic16: 1. I can change that (since mike clarified things on another thread that I can have more than a +5 total bonus, think I'll change the arcane to +2 and give her diplomacy at +2 as well, since it fits with her theme.
2 and 3: ya, I made a couple of errors there since I was going fast. Will correct those on the repost.
4: I haven't had the chance to try her out yet (I just got part 5 last weekend, and need to run my other characters through to get them through it), but my thinking is that she needed more spells to balance out the fact that she can't autonuke. I'll probably end up trying her out next week and see how it goes.
@jbiggs78: Well, there's currently both a location and an item that lets you recharge a card to acquire an ally (it's where I got the idea in the first place), and the acquire ability requires: 1 power feat (two for allies), and a card from your hand. That's a decent amount of investment for something that's decently powerful early on, but is worth somewhat less as the game progresses. Seems like a fair trade to me, but as I mentioned above I haven't had the chance to try her out yet.
either of you have any ideas for good roles? I was thinking that I wanted to keep it along the lines of Seoni's and name them after Sorcerer bloodlines from the RPG. I was thinking Fey and Destined.
| Vrog Skyreaver |
Ariana (Female Elf Sorcerer)
Skill:
STR 1d6 []1 []2 []3 []4
DEX 1d6 []1 []2 []3
CON 1d8 []1 []2 []3 []4 Fortitude +2
INT 1d4
WIS 1d4
CHA 1d12 []1 []2 []3 []4 Arcane +2, Diplomacy +2
Card: Favored Card Type (Spell)
Weapon -
Spell 7 []8 []9 []10
Armor -
Item 2 []3 []4
Allies 6 []7 []8 []9
Blessings - []1 []2
Powers: Hand Size (5 []6)
* You automatically succeed on any roll required to recharge a spell with the arcane trait.
* You may Banish ([] or bury) an ally to reduce damage dealt to you to 0.
[]You may recharge a card to succeed on a check to acquire a spell with the arcane trait ([]or an ally).
Changes in Bold.
| JBiggs78 |
@isaic16: 1. I can change that (since mike clarified things on another thread that I can have more than a +5 total bonus, think I'll change the arcane to +2 and give her diplomacy at +2 as well, since it fits with her theme.
2 and 3: ya, I made a couple of errors there since I was going fast. Will correct those on the repost.
4: I haven't had the chance to try her out yet (I just got part 5 last weekend, and need to run my other characters through to get them through it), but my thinking is that she needed more spells to balance out the fact that she can't autonuke. I'll probably end up trying her out next week and see how it goes.@jbiggs78: Well, there's currently both a location and an item that lets you recharge a card to acquire an ally (it's where I got the idea in the first place), and the acquire ability requires: 1 power feat (two for allies), and a card from your hand. That's a decent amount of investment for something that's decently powerful early on, but is worth somewhat less as the game progresses. Seems like a fair trade to me, but as I mentioned above I haven't had the chance to try her out yet.
either of you have any ideas for good roles? I was thinking that I wanted to keep it along the lines of Seoni's and name them after Sorcerer bloodlines from the RPG. I was thinking Fey and Destined.
On the auto acquire: As I think about it, I think you're ok... I was just sorta thinking of an auto acquire of the Charmed Red Dragon or Disintegrate being a bit much, but the Dragon doesn't have the arcane trait... maybe it should be reworded to auto succeed an arcane check for a spell (or [] ally)? I think that would lessen the overall power while making it still work kinda like you want... I just kinda think that, especially pre role card, that auto acquire needs to be nerfed a little bit as many characters can use two powers to increase the odds of acquiring, but I can't think of any that auto acquire.
I'm not really familiar with the RPG, so I'm not sure how much I can help along the lines of creating roles that align with it unfortunately... what are the qualities of Fey and Destined?
| Vrog Skyreaver |
fey sorcerers for the most part are all about enchantment spells, which typically are focused on mind control. Destined are about having a destiny, and changing luck so that a simple thing like a fight in a tavern won't kill them, cause the universe has decided that they have something important to do.
crown of charisma will let you auto-acquire a charmed red dragon. You can auto-acquire one at the village house as well. the clockwork guardian allows you to autoacquire spells, as does (I believe) aldren foxglove. Although I think I might boot it down to a discard though, cause it is fairly powerful, cost not withstanding (2 power feats ain't cheap).
| JBiggs78 |
So on the destined role card... How about a static greater luck stone that could upgrade to a super luck stone..... Something like: [] you may bury a card to succeed a check you failed by 2 [] 4 or less
Could also do a play on an auto evade that let you place the evaded card anywhere within the location deck with an additional feat for a magic spyglass ability
[] you may evade an encounter ( [] and reveal the next two cards in your location deck and put them in any order.
Thoughts?