
Domestichauscat |

K so I'm having a new player join my game who is gonna be a 11 level Druid. Here's the thing. He has this crazy hilarious idea for an attack.
First off, he turns into a small bird. Then he flies pretty high into the air, maybe 100 feet or 50. Then he turns into a whale (whale are huge sized right?) and slams onto a horde of grounded unlucky enemies. (Alternatively he could just jump off of a high ledge and then turn into a whale, skipping the bird part.)
Now my question here is, how much damage should this do? I'm thinking it would do more damage to the enemies the higher the fall is. But it would also hurt him more the higher up he does it too. So there is a trade off here.

Darksol the Painbringer |

K so I'm having a new player join my game who is gonna be a 11 level Druid. Here's the thing. He has this crazy hilarious idea for an attack.
First off, he turns into a small bird. Then he flies pretty high into the air, maybe 100 feet or 50. Then he turns into a whale (whale are huge sized right?) and slams onto a horde of grounded unlucky enemies. (Alternatively he could just jump off of a high ledge and then turn into a whale, skipping the bird part.)
Now my question here is, how much damage should this do? I'm thinking it would do more damage to the enemies the higher the fall is. But it would also hurt him more the higher up he does it too. So there is a trade off here.
Ironic how a 1,000 gold item makes such a silly build seem viable and effective in the game...
Next Druid I'm making, I'm doing that; transform from puny insect to gargantuan death-from-above behemoth, crushing all who oppose. And the worst thing that will happen to me is I break a nail.