Titan Mauler / Magus


Rules Questions


I was building a character based on cloud, So I thought Magus works for the most part but for the buster blade I was using a greatsword. So i dipped into Titan Mauler for jontugrip so I can use it one handed (for spell combat).

Now there was some discussion at the table that light and one handed weapons is actually a type and so simply wielding the great sword in one hand does not make it qualify for spell combat.

The table has ruled it as acceptable regardless, but I would like to know what RAW would rule it.

BTW thanks guys!


There was a FAQ entry that stated that the type of a weapon is defined by how you wield it. I'd look for it for you but I'm tired and lazy.


The FAQ entry mentioned by Arachnofiend is for the core rule book, it's the following one:

Quote:

Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?

If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.

Dark Archive

As Arachnofiend & Corodix note it certainly does work RAW, but generally you're at a huge penalty to hit most of the time so it can be difficult to make it work effectively (-2 from Jotungrip, -2 from Spell Combat on a 3/4 BAB class is harsh), I tried building a similar sort of character using a long spear to try and represent Prince Nuada from Hellboy 2 and it never quite came together.

Liberty's Edge

RAW, you can't.
The FAQ Corodix cited is for applying strength and similar damage related abilities, it don't change the weapon kind. The greatsword is a 2 handed weapon and don't qualify for spell combat.

FAQ wrote:

Magus: When using spell combat, can the weapon in my other hand be an unarmed strike or a natural weapon?

Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. For example, unarmed strikes, claws, and slams are light melee weapons associated with a hand, and therefore are valid for use with spell combat. A tail slap is not associated with a hand, and therefore is not valid for use with spell combat.

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Magus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?

You specifically have to use the light or one-handed melee weapon in your other hand.

The requirement is a light or one handed melee weapon. Jotungrip don't change that, it only allow you to wield a two handed weapon in one hand.

Use a bastards word. That is a 1 handed weapon from the start.


Hmmmm cool thanks. Bastard sword cert would be more practical. But the greatsword seems closer to the size of the buster blade :-P FYI running the character with the greatsword through the winter witch campaign and it certainly pulled together nicely... 2 levels of barb (titan mauler) and the rest Magus (kensai) it really is doing it's job. Not using spell combat to much yet, so its not usually much of an issue, more spell strike.


I'm pretty sure this has been hashed over and over in relation to Bastard swords (wether it's a one handed or two handed weapon) and the developers came down on the side of "if you can use it one handed, then it's a one handed weapon". So I'd say you can do this, although you'll be taking penalties as Suthainn pointed out.

Also note that although you need a hand free for spell combat, you don't for Spellstrike.

So cast the spell, move into range and Spellstrike two handed.

Or you could just use a large bastard sword instead! Go all Amiri on them..

Lantern Lodge

Diego Rossi wrote:

RAW, you can't.

The FAQ Corodix cited is for applying strength and similar damage related abilities, it don't change the weapon kind. The greatsword is a 2 handed weapon and don't qualify for spell combat.

FAQ wrote:

Magus: When using spell combat, can the weapon in my other hand be an unarmed strike or a natural weapon?

Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. For example, unarmed strikes, claws, and slams are light melee weapons associated with a hand, and therefore are valid for use with spell combat. A tail slap is not associated with a hand, and therefore is not valid for use with spell combat.

Back to Top

Magus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?

You specifically have to use the light or one-handed melee weapon in your other hand.

The requirement is a light or one handed melee weapon. Jotungrip don't change that, it only allow you to wield a two handed weapon in one hand.

Use a bastards word. That is a 1 handed weapon from the start.

This isn't entirely true.

Bastard Sword is a 2h weapon too, that can be wielded one handed with the appropriate feat (Exotic Weapon Proficiency). Same with the katana, a popular choice for STR Magi. Jotungrip, like EWP, changes the way it's wielded, and thus makes it count for abilities like spell combat.


Does Jotungrip say the weapon becomes a one-handed weapon for you or does it say you can wield two-handed weapons in one hand?
There is a difference, and it matters.

Now rules aside, I would allow it, but what I would allow has nothing to do with what the rule is.

Lantern Lodge

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Ah! Found something useful:

Bastard Sword FAQ wrote:

Bastard Sword: Is this a one-handed weapon or a two-handed weapon?

A bastard sword is a one-handed weapon (although for some rules it blurs the line between a one-handed and a two-handed weapon).

The physical properties of a bastard sword are that of a one-handed weapon. For example, its hardness, hit points, ability to be crafted out of special materials, category for using the Craft skill, effect of alchemical silver, and so on, are all that of a one-handed weapon.

For class abilities, feats, and other rule elements that vary based on or specifically depend on wielding a one-handed weapon, a two-handed weapon, or a one-handed weapon with two hands, the bastard sword counts as however many hands you are using to wield it.

For example, if you are wielding it one-handed (which normally requires the Exotic Weapon Proficiency feat), it is treated as a one-handed weapon; Power Attack only gets the one-handed bonus, you cannot use Pushing Assault or Shield of Swings (which require a two-handed weapon), and so on.

If you are wielding it with two hands (whether or not you have the Exotic Weapon Proficiency to wield it with one hand), it is treated as a two-handed weapon; Power Attack gets the increased damage bonus, you can use Pushing Assault or Shield of Swings (which require a two-handed weapon), and so on.

An unusual case of the handedness rule is an ability that allows you to treat a two-handed weapon as a one-handed weapon. For example, the titan mauler's jotungrip (which allows you to wield a two-handed weapon with one hand) allows you to wield a bastard sword in one hand even without the Exotic Weapon Proficiency, and (as the ability states) treats it as a one-handed weapon, therefore it is treated as a one-handed weapon for other effects.

While specifically for the Bastard Sword, it seems that jotungrip does allow any effect relating to one-handed weapons, such as spell combat.

Sczarni

That's how I understand it as well.

Grab a Greatsword and a wand of True Strike, take the Wand Wielder Arcana, cast Weaponwand, and do Spell Combat with a +16 to-hit that ignores concealment!

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