Skinwalkers


Rules Questions


Hello all and thx in advance. Admittedly I am not the sharpest knife in the drawer.

I am confused about the Skinwalkers. I like the flavor of playing one just not sure what I actually get when I choose to play one.

I am interested specifically in the were tiger. Do I get all the racial abilities listed when I shift? They get a bite, claws, +10 to speed and see in darkness.

Do I get all of those or do I choose 1 then have to use the extra feature feat to choose additional abilities?


You get one of the abilities and may have an extra one if you buy it as a racial feat. There is also a magic item, Pelt of the Beast, which allows you to take another racial ability when you shift.


No, you only gain one of those features at a time.

Of course, they also have access to the extra feature feat. Basically, it is a feat you can take multiple times to increase how many features you can pick at once each time you shift. A fantastic choice for weretigerkin, since they have things like a full basic suit of natural attacks and see in darkness.


Thx for the replies, I kinda thought that was the case but wasn't positive. I am trying to make a natural attacking barbarian using the were tiger. I got some advice in another post but forgot to ask the above questions.


Amric wrote:
Thx for the replies, I kinda thought that was the case but wasn't positive. I am trying to make a natural attacking barbarian using the were tiger. I got some advice in another post but forgot to ask the above questions.

Well, you will end up doing fine. I mean, you can skip the extra features feat first level and just grab power attack instead, since having only a bite can be rather nice on its own (1.5x power attack and strength bonuses). Then extra features at level 3 to bring your natural attacks up to 3, and maybe again at 5 if you find any other features that catch your eyes (see in darkness IS rather useful ability)

Overall, it is rather easy to pull off.

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