Impossible Sorcerer Build (Help)


Advice


I need help building a Sorcerer with the Impossible Bloodline for a home-brewed campaign. This Blood line offers everything I'm look for in terms of the overall concept/feel for the character.

The Bloodline Arcana

Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting.

Constructs are treated as living creatures for the purposes of determining which spells affect them.

I would really like to take advantage of this ability and make it a key part of my build. I'm also considering going Crossblooded if I can find another bloodline that offers some mind-affecting spells/abilities that I can use on constructs. If I go the Crossblooded route I would like to find a bloodline to replace the 3rd and 11th level spells, and the 1st and 9th bloodline powers.

I also need helping deciding on race, feats, and traits.

If you guys could get me pointed in the right direction in building an optimal crafting focused character I would be very thankful.

Grand Lodge

Well if you Like compulsion Kitsune is a Darn good race.
Humans are always Good
Aasimars have great racial stats.
Half-elf is good Especially with Paragon Surge Shenanigans.

Some Feats for Compulsion Specialists are:
Spell Focus- Enchantment
Greater Spell Focus- Enchantment
Persistent Spell
Spell Penetration


1 person marked this as a favorite.

The compulsion is neat. And the construct thing is really cool. But all in all, they're not the best thing you're getting from that bloodline. The thing that makes impossible so amazing are the bonus feats. What you're going to want to do, is take craft magical arms and armor. Then craft golem. The "Spontaneous Generation" class ability makes it so much easier to craft golems. Because you don't need to know all of those spells. Which is lovely for a sorcerer. They usually don't have enough spells, known for all the spells you need to make certain golems. Then you also have Craft magical arms and armor and craft wondrous items. So you basically get all of your items half off. And again don't need all the prerequisite spells because of Spontaneous Generation.

For spells I wouldn't focus on compulsion recommended. But would take some of the really good ones. I definitely wouldn't take a lot of feats for compulsion. Necromancy would be cool. You could have a bunch of undead, and a bunch of Golems. Then just send waves of heavy down on the DM. But remember to have a healthy dose of Transmutation, Evocation, and Congregation. with Conjuration you could then summon monster on top of all the things you have fighting for you. Then you basically have an impossible army of Golems, undead, and any other messed up stuff you want to summon. For this build I would avoid Illusion, Divination. Except the necessary spells like color spray, and phantasmal killer. Definitely take phantasmal killer. Remember the essential spells, Black tentacles, Fire ball, Chain lightning, Floating disk, Scorching ray, Overland flight, Dispel magic, all that good stuff.

The exact wording of your arcana is "Constructs are treated as living creatures for the purposes of determining which spells affect them." So that means you can use death effects on them. so pick up a few of those. Since constructs have no good saves, and no con score they will fail every save. This makes you especially deadly to creatures of the construct type.

I hope this helps


If you're planning to get the craft construct feat you may want to get some buff spells to use on your minions.

Even with Spontaneous Generation you may be short of the spells required to make constructs. The human favored class bonus would help here.

The fabricate spell is more than a little useful; why do you want to dump it? Anyway, the imperious and shadow bloodlines have decent powers and spells at most of these levels IMO (the shadow 1st level power is pretty terrible, but the 9th makes up for it) or the Daemon bloodline has nice arcana and powers but poor spells.


Lerkz wrote:

The Bloodline Arcana

Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting.

Constructs are treated as living creatures for the purposes of determining which spells affect them.

I would really like to take advantage of this ability and make it a key part of my build.

Bear in mind that this ability is rather badly written and actually ends up doing very little. Most constructs are golems and most golems have magic immunity which is entirely separate to their construct trait. As such your compulsion spells will still fail to affect most golems.


I just finished fleshing out a Strix construct obsessed sorcerer for a kingmaker campaign.

An idea I had from long ago, about a flying construct.

Class Sorceror[crossblooded(arcane/impossible bloodlines)

feats:
(1) free
(3) Improved Familiar (gonna use if for the homunculi or clockwork familiar at 7th)
(sorcerer 3) craft wondrous item
(5)craft magic arms/armor
(7)Leadership (for kingmaker)
(sorcerer 7) craft construct

traits:
Hedge magician

If I were human I would take the armor proficiencies and start heading toward arcane armor training. so I can be a sorcerer in a can. Also the human favored class bonus for sorc is pretty sweet but so is the generic extra skill point as if you have a low int you aren't getting very far skill wise.

As this character I just plan on using crafting abilities to make a construct army and magical items and my leadership ability to run them. hopefully getting a cohort and a familiar running around, but the sorc herself will be mostly forgot about during fights and such. My kind of fun but maybe not other peoples.

besides imp familiar and leadership the crafting feats I think are the general progression if your going impossible bloodline.

Goodluck with your character, hope this helps,

Really excited for my character in kingmaker.

Dark Archive

Consider the Evangelist (of Torag) PrC. You lose only 1 level of Sorcerer, you get:

Quote:

1: Strategic Warrior (Sp) anticipate perilUM 3/day, status 2/day, glyph of warding 1/day

2: Sensibility of Crafting (Su) Your understanding of the inner workings of magical crafting has won you a protective boon from your ancestors and from Torag himself, allowing you to better avoid powers drawn from magical items. You gain a +4 sacred bonus on any saving throw against an effect generated by a magic item. This includes spells cast from scrolls, staves, or wands.

3: Sacred Crafting (Ex) You are granted insight into the finest techniques for crafting magic items, glimpsing secrets of forgotten master smiths and glimpsing the revelations of ancient dwarven masters. When calculating the base cost for creating an item, perform all the calculations and then reduce the base cost by 10%. This discount affects the crafting time as well as the final price of the item. In addition, you can use fabricate once per day as a spell-like ability. Though you can’t create magic items with the fabricate spell, you may use it to create items that you later enhance magically.

And some other stuff.

Take the Spark of Creation Trait for another 5% discount.


I personally am making an Android (half-construct created race, not the paizo one) that has the Impossible Bloodline I think it fits pretty well.

Granted, she's a Bladebound Hexcrafter Cabalist Magus but still, I saw this thread and had to comment on the coolness factor of an android (even a paizo one) Impossible bloodline.

As for the constructs, yeah not needing make whole and being able to CURE constructs, control them with charm spells (even if not golems)... etc. that all really plays awesomely into the idea of an android for me. Basically a construct that is able to control other constructs! :D

As for her build, mostly what others have here, cept mine being a bladebound magus she can't have a familiar, doesn't mean she can't have the army of clockwork familiars, they just won't have the "familiar" powers :D

Grand Lodge

2 people marked this as a favorite.

This funky Bloodline actually can be made in viable builds?

Impossibru!


1 person marked this as a favorite.

Running an impossible bloodline sorcerer in Iron Gods at the moment. The ability to affect constructs with my charm has been useful so far.


1 person marked this as a favorite.

Iron gods seems to be the best place to use it. Robots do my bidding!! Focus on enchanting and get mini army. Kitsune and Drow get bonus to enchantment spells. Spell focus and mages tattoo to really amp up your saves.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Impossible Sorcerer Build (Help) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice