
Oliver McShade |
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I've often thought about this. I understand from a mechanical game that you have to balance all the classes.
However, it running through my mind. In a world were there are wizard that can create spells and explore magic why are there no spells for healing. (in general, the other classes spell lists)
To me if I was a wizard I would so spend the time to create arcane version of cleric and druid spells. Just to see their faces when you heal yourself or the cleric after he/she has been KO'ed.
Wizards and Sorcerer can cast Healing spells.
7th level Limited Wish spell = Cost 1,500 gold + cost of spell they are imitating.
Lets Wizards/Sorcerer cast any Cleric (or druid, or bard, paladin, etc ), of 5th level or lower.
Awaken: 1500 + 2000 gold for awaken cost = done
Raise dead: 1500 + 5000 gold worth of diam, for Raise dead cost = done.
Breath of Life: 1500 gold = done.
Cure Critical Wounds: 1500 gold = done.
Reincarnate: 1500 +1000 gold = done (( nice DM, might read that the limited wish would cover the cost of the 1000 gold, since it say so in the spell description as "More", but on save side, go ahead and figure the 1000 as extra cost.))
Holy Sword (paladin 4th level spell) = 1500 gold = done
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Also Wizard/Sorcerer can use Wish as a 9th level spell = to cast any other caster class spell of 8th level or lower for 25,000 gold.
On the other hand, Cleric get assess to Miracle also at 9th level spell = To cast any other caster classes 8th level spell... Cleric do not have a gold requirement.... although they do have a DM/God requirement (( i would rather have the gold requirement, a lot less needless meta-gaming over does/doesn't this fall under the deity's alignment or area of influence. )).
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So if you have money to burn, and can wait till 13th level as a wizard or 14th level as a Sorcerer... you can cast cleric/druid spells of 5th level or lower for 1500 + gold a cast.
17th Wizard or 18th Sorcerer = Can cast cleric/druid spells of 8th level or lower for 25,000 + gold a cast.
And really, how often do you really need to cast a Raise dead, heal, Awaken, or other spell,,,, even if you are into making magic item, as a wizard/sorcerer.

Liam Warner |
I'd like to point out a wizard researching heal spells assumes the following...
1) The have the time and resources to do so.
2) They have the interest to do so.
A lot of wizards aren't going to meet those criteria whether it's because of a different race outlook or limited funds. Even assuming one does research it you then have to deal with the following criteria...
1) Is he part of a group who shares knowledge.
2) Does he want to share this particular knowledge or keep it as a nasty surprise against anyone who attacks him.
3) Does he live long enough to share that knowledge!
4) Does that knowledge last long enough or is it lost/destroyed by some other cataclysm.
Now assuming you have a mage with the time and interest to research healing magic who is also part of a college or other collaborative group and who doesn't mind just sharing the mystical knowledge he spent months or years researching and developing and that in the time since that knowledge was recorded in their vaults there hasn't been some event that caused it's loss e.g. An invasion or massive fire you still assume that everyone is aware and interested in learning what's in the vailts. A recent pathfinder module specifically mentions new areas of an old lodge have just opened up that no one remembered.
There could be an entire section on arcane healing locked up in a dusty room of a crumbling lodge in the slums of Cheliax that no one remembers is there or due to a records slip/sabotage they think is just old business records.

JoeJ |
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In my world wizards, originally could cast healing spells. Wizards exist because long ago, a gnome called Talonpoika the Rogue crept into the palace of Sukona, goddess of magic, and stole her spellbook. She eventually got it back, but not before Talonpoika had made a copy. Every spellbook in the world is ultimately descended from that one copy.
At one time, therefore, wizards had access to every spell that exists. Over the millennia, however, many of those spell have been lost. Of course wizards can research spells, but because magic always comes from the gods in one form or another, it is impossible for research to create a new spell. All a researcher can do is try to recover spells that are no longer known. This doesn't always work, of course. For some spells, there just isn't enough information remaining to recreate them.
Bards in my game get their magic through inspiration from the divine Mensari (similar to the Muses of Greek mythology), so they have access to some magic that wizards do not.