Adaff
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So Iv'e done my research, but my stat array has been killing me. I really would love to know what people think of my stonelord. I'm super excited about this class!
STR 16
DEX 14
CON 16
WIS 14
INT 12
CHA 05 (another player is a dwarf droping charisma to 5, the roleplaying opportunities seem good, but I'm terrified of doing this.)
STR 17
DEX 10 (12)
CON 16
WIS 14
INT 12
CHA 06 (05)
So hes going to use a dwarven Derg Degerere and get darting viper around 5. Nothing to crazy with this guy, I'm going typical tank with power attack.
Out of the two stat arrays (3 sort of) what do people think? Should I go with the 14 dex and get combat reflexes? That would allow some decent tactics.
Any advice would be greatly appreciated, I need to get this guy finalized tonight for the GM. Where starting next sunday I think.
| Under A Bleeding Sun |
What kind of Point buy are you using? I'm getting 20/19 respectively so I'm guessing 20?
Personally, I wouldn't dump Charisma. My stonelord has a 10 and I think thats pretty good, but your Charisma does still determine your lay on hands. LOH's is very important for the stonelord because at level 6 you get your one and only mercy, which you will pick fatigue with. You can now effectively "Rage Cycle" Defensive stance. By dumping charisma you will have 0 lay on hands at level 6 (2 if you have extra lay on hands) which will just suck. Personally, I'd just take the skill point hit and dump int.
My final starting stats were (20 point buy)
S: 16
D: 14
C: 16
I: 7
W: 14
C: 10
I went with heirloom weapon (meteor Hammer) and Glory of old(seriously this is a trait!!) for traits. I like meteor hammer because you can switch between reach and close as a free action without the feat investment the Dorn-Derger Takes.
My feats up to now are power attack/combat reflexes and Steal Soul. I'll probably be picking up extra lay on hands at 7 so I can jump in and out of defensive stance more often, and heal some extra HP's. 3x's a day is alright, but really I want to be able to cycle more often.
Mine was for PFS though, so if you can I'd ask about this: Go to Quick Stow. I would've totally done this if it was PFS legal.
First: Draw a Bow (or other ranged) and fire. End of turn stow it and pull out reach weapon. Enemy comes in and you can take AOO's. Oh well their too close for you to hit so switch to close weapon and beat on them. Switch back to a reach weapon so you can take more AOO's. Rinse & Repeat. It really takes away a lot of your mobility issues for two feats. If your GM says no I'd look into the meteor hammer or Dorn-Dergar, but its really pretty balanced for a two feat investment.
Otherwise its a pretty fun and straight forward class. Expect to have to fight while fatigues in the early game still, but do your best to lessen it. I've really enjoyed this class so hopefully you have fun with it.