Item creation: balanced / sensical?


Advice


I'm home-brewing a campaign for a small group and thought it'd be entertaining to create some off-the-wall items for them to come across. Although the game is light-hearted and borderline campy in some aspects, I would still like to maintain some semblance of balance and order in the event that these items are fun enough to keep in my lexicon of ideas for the future. Any tips and adjustments are accepted and appreciated. Any items you've brewed would be fun to hear about as well. I'll probably come back with more items as we move along in the campaign (and I develop more of it, lol, I've only got the first three or so sessions planned so far.)

Skeleton Ring - Upon wearing this ring, the wearer takes -2 damage to their hp. This activates the ring and revives the skeleton (bab +1, AC 14, 1hp) with a psychic link to the user. If the skeleton is defeated, the wearer of the ring may take an immediate action to revive the skeleton at a cost of an additional -2 damage to ir hp. The ring may only be activated 3/day, and the skeleton's bones must be within reach of the activation (30 ft) or the use is negated and wasted for that day. If sold, this ring (bones included) is worth 1000gp. It is rendered worthless without all of the skeleton's bones.

Potion of Inner Animal - For 2d4-2 (min. 2) rounds, the user slightly transmutates to take on part of the form and part of the mannerisms of an animal at random. The choices are by 1d6: Fly (-8 int +4 dex +40ft but must take at least three 90 degree turns during movement phase), Badger (-2 cha -2 con +4 int 1d6 bite attack), Rat (+2 wis +10 survival can smell food a mile away), Bear (-4 dex +4 str +4 intimidate), Sheep (2d6 sonic baaa attack DC 12 Reflex save or deafen 15ft cone), and Cow (-10ft -4 dex -4 int sprout udders that shoot milk [like grease] into 3 adjacent squares within 10ft). Price needed if they choose to sell this.

Potion of Gut Rut - For a single round, the user attempts to swallow but instead spews a black mist at a single target who must make a Fort save DC 12 or be blinded and sickened for 1d4 rounds. They may use a full round action to wipe the mist away to halve the rounds affected. Price needed here as well.


I dont have an opinion on the pricing. But in terms of the game design, the Inner animal and gut rot would both be Elixir's not potions. Potions always duplicate existing spells.

However, Theres a chance your gut rot one already duplicates an existing item from alchemy or oher sources.


Aha! Thanks. I'll give the books a gander and replace that if it already exists in an elixir.

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