| thematgreen |
For fun I am creating a level 3 character as a back-up in case my soulless Oradin dies forever. I will be leveling this guy on the side so if/when my Paladin dies I can hop right back in.
I want Bluff , Linguistics, and Sense Movive as the main skills with the ability to crush peoples heads if needed.
The group is very casual, with two super new players, a new GM, myself, and my fiance. If a character dies we start a new character at the same level.
(Rolls are 4d6 drop lowest, nothing below 10)
What I have so far:
Str: 15
Dex: 10
Con: 15
Int: 10
Wis: 18
Cha: 18
Class: Fighter 2
Inquisitor - Infiltrator:
Reason for Inquisitor: Guileful Lore (Ex)
At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.
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Trait: Fast Talker for +1 bluff
Trait : Weathered Emissary for +1 Linguistics and having it become a class skill
Feat: Skill Focus: Bluff
At level 3 I would have:
Bluff 18
Linguistics 7
Sense Motive 12
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So now what I need is a good race and build to compliment this.
Race wise a straight Aasimar seems good for the +2 to Wisdom and Charisma, and using the True Speaker alternate trait for +2 linguistics and 2 languages per point.
Does this sound reasonable? Any race is allowed as long as it is Pathfinder related and not 3.5...although I MAY be able to push a 3.5 race if it is a perfect fit.
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Fighting style, I am going all out fighter from now on so I need to focus on hitting things with other things.
I was also considering going with the crit feats and a Tetsubo for x4 crit or Scythe for x4 crit, Trip, and no need for a feat.
Or, for something different, get mobile with a spear and some Lunge Feats and such. I don't know how well that would work, though.
Mostly I am looking for ideas for something other than Falchion Crit Fighter number 20015. Something different.
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Anyway, any help/advice/opinions are welcome. I don't want to move too far away from Bluff