Environmental Hazards: Many multiple checks


Advice

RPG Superstar 2009 Top 8

You know the ones I mean - hot or cold weather that require increasingly difficult Fortitude saves.

The most basic one requires 1 check per hour. Given an 8 hour day for adventurers, that can turn into a lot of checks - which can really bog down play. Especially so if the party is just travelling between point A and point B.

Is there anything that can be done to help streamline this process? By that I mean, take the core concept and make it work better. I don't mean ignore it/assume someone has endure elements/handwave travel time etc.

Any thoughts?

Thanks

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