You know the ones I mean - hot or cold weather that require increasingly difficult Fortitude saves.
The most basic one requires 1 check per hour. Given an 8 hour day for adventurers, that can turn into a lot of checks - which can really bog down play. Especially so if the party is just travelling between point A and point B.
Is there anything that can be done to help streamline this process? By that I mean, take the core concept and make it work better. I don't mean ignore it/assume someone has endure elements/handwave travel time etc.
Any thoughts?
Thanks