| gnrrrg |
I have a hurler barbarian who basically stand back and throws heavey weapons at people who aren't expecting it. He has the throw anything feat so he can do this.
The improvised weapons rules say to treat the object as a weapon of similar weight and properties to determine damage, so I have just been using the melee damage for each weapon to determine its improvised range weapon damage.
According to the rules if you throw a melee weapon then you treat it as an improvised ranged weapon. There is no stipulation of improvised weapons being simple, martial or exotic.
So, if I throw and exotic weapon then it becomes an improvised ranged weapon and I take no penalties for it being exotic?
| Kazaan |
I think you need to read the rules more carefully:
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.
Throwing a weapon that doesn't have an inherent range increment does not treat it as an improvised weapon. An improvised ranged weapon would be throwing a rock or a bottle. Throwing an actual weapon that's not made to be thrown is a different animal entirely. It suffers an automatic -4 peanlty, separate from any non-proficiency penalty that might apply. Furthermore, you don't do this as simple ranged attacks as with attacks with actual ranged weapons; it specifically calls out it is "a standard action" to do this with a light or one-handed weapon (not an attack action, not as "a ranged attack" which could be made as part of a full-attack) and "a full-round action" for a two-handed weapon.
| Orfamay Quest |
I have a hurler barbarian who basically stand back and throws heavey weapons at people who aren't expecting it. He has the throw anything feat so he can do this.
The improvised weapons rules say to treat the object as a weapon of similar weight and properties to determine damage, so I have just been using the melee damage for each weapon to determine its improvised range weapon damage.
I think this is a mistake on your part. For example, when you throw a knife, unless you are throwing a knife that is specifically balanced for throwing and you are skilled, you're as likely to hit someone with the handle as with the edge. Since swords aren't balanced for throwing, you should do the same amount of damage with a thrown sword as you should with a thrown baseball bat, club, or anything else in that general weight range.
So, if I throw and exotic weapon then it becomes an improvised ranged weapon and I take no penalties for it being exotic?
No, throwing a katana will not damage people more than throwing an ordinary sword will.