How to convert skill tricks from 3.5's Complete Scoundrel


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RPG Superstar 2009 Top 8

Hey all,

Just looking for some input really, but remember those skill tricks that were introduced in the Complete Scoundrel? I'm wondering what is the best way to bring them into Pathfinder.

They could be:
a) Straight Conversion: Anyone can spend 2 skill points to pick one up, just as described (barring any other conversion required due to rules/skill changes, etc)
b) New Skill Uses: Each trick is simply given a particular DC and anyone trained in that skill can attempt them.
c) Feats: Turn them all into feats
d) Rogue Only: Any of the above choices but state that only Rogues can get them (instead of feats, they'd be turned into talents). This option is really more of a flavour thing, or maybe if you agree that rogues need a bit of a boost these days... but I don't want to turn the thread into that.

Once I get a few opinions on this fact, I may use this thread to start converting them (and welcome others who are interested to do the same).

Thanks!


If you wanted to boost rogues and give them more supremacy with skills you could just give them to rogues. If you want people to use them, just use them straight or make them things anyone can do with the skill.


I've been using the skill tricks pretty throughout the beguiler conversion I've been working on. They fit well into class features to help power a class up, or as part of the bonus functionality of a magic item. If you wanted to make them rogue only in your game, I'd recommend making them selectable as rogue talents.


You could also do:
e) Make a list of whatever skill tricks from Complete Scoundrel you think are appropriate and allow rogues automatic access to them when they have enough ranks in a skill. Cap their skill ranks for the purpose of meeting this ability's prerequisite to their class level.

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