So my 5th level Ranger needed a Raise Dead... What happens to the Hunter's Bond?


Pathfinder Society

Liberty's Edge

I've been searching through the Guide to Pathfinder Society Organized Play and through the Core Book and can't find an answer to this one. Forgive me if I'm a little dense and can't find the right thread.
My ranger was killed (we almost had a TPK)and she was raised from the dead. What happens to the bond she had with her animal companion? Is it broken at death? Does she have to get a second animal companion and retrain? Also, a side question. If she was 5th level and was raised dead, that would put her at 3rd level right? Does the restoration have to occur right away if her HD (5, right?) is more than the -2 in negative levels?
If there's a thread for this already, please just point me in the right direction. Thank you.

Scarab Sages 5/5

Shirish Barg wrote:

I've been searching through the Guide to Pathfinder Society Organized Play and through the Core Book and can't find an answer to this one. Forgive me if I'm a little dense and can't find the right thread.

My ranger was killed (we almost had a TPK)and she was raised from the dead. What happens to the bond she had with her animal companion? Is it broken at death? Does she have to get a second animal companion and retrain? Also, a side question. If she was 5th level and was raised dead, that would put her at 3rd level right? Does the restoration have to occur right away if her HD (5, right?) is more than the -2 in negative levels?
If there's a thread for this already, please just point me in the right direction. Thank you.

More of a rules question than a Pathfinder question, so your post might get moved.

The 2 negative levels do not actually drop your character's level, so your hunter's bond is still there. A permanent negative level is just like a temporary one except it doesn't go away on its own - it requires a high powered restoration spell. Think of it as level damage (like ability damage - it doesn't lower the stat but gives penalties)

Each negative level gives a -1 on all ability checks, attack rolls, combat manuver checks, skill checks and saving throws. In addition each negative level lowers your hit points by 5.

So your 5th level Ranger with 2 negative levels would be -2 on all those rolls and down 10 hit points - but he/she would have all the normal 5th level powers and hunter's bond is safe.

Silver Crusade 5/5

While you are dead, your companion would be just a normal animal. Once you return to life, the hunter's bond would be reinstated.

Liberty's Edge

The 2 negative levels do not actually drop your character's level, so your hunter's bond is still there. A permanent negative level is just like a temporary one except it doesn't go away on its own - it requires a high powered restoration spell. Think of it as level damage (like ability damage - it doesn't lower the stat but gives penalties)

Each negative level gives a -1 on all ability checks, attack rolls, combat manuver checks, skill checks and saving throws. In addition each negative level lowers your hit points by 5.

So your 5th level Ranger with 2 negative levels would be -2 on all those rolls and down 10 hit points - but he/she would have all the normal 5th level powers and hunter's bond is safe.

So I get the negatives to stats, etc. and fully understand those, but does the Restoration have to occur in the same scenario (or end of scenario) that the Raise Dead occurred? Or can those negatives be cleared up at a later time? (Talking a PSF scenario.)

And thank you so much for the info so quickly.

Liberty's Edge

Thank you both for such quick responses. And glad to hear that she gets to keep her wolf. :)

5/5 5/55/55/5

Alex McGuire wrote:
While you are dead, your companion would be just a normal animal. Once you return to life, the hunter's bond would be reinstated.

There's no actual raw on this, and some of the implications get a little silly. Your animal for example, would shrink. If they were moderately injured as an animal companion (say 25 damage on a critter with 100 hitpoints) they would suddenly explode from the damage when you died. It would go from a fighting machine one second to completely incompetent the next... did it suddenly forget how to cat? Has it learned nothing in its adventures?

For PFS, barring any sort of rules, you're stuck with table variance. I'd leave the cat as is, at least for the duration of the adventure. I don't see any reason you can't either keep the bond in place, or just resume the bond with that same animal when you get raised.

Sovereign Court 5/5

3 people marked this as a favorite.
BigNorseWolf wrote:
There's no actual raw on this, and some of the implications get a little silly.

It gets even sillier with ones that are more powerful in their wild state. The ranger's pet roc grew three sizes that day!

Grand Lodge 4/5

1 person marked this as a favorite.

Negative levels are one of the few permanent negatives that won't get your PC marked as dead, so you can take your time removing them.

Note, however, that your future parties may not be happy with you, as you will be more fragile, and provide less benefit, to a party you are part of due to the penalties.

Removing a permanent negative level takes a casting of Restorarion, and I believe that the casting cost is either 1,280 gp or 4 PP apiece. Note that, during the course of the normal PFS adventure, you won't be able to get both done, as you have to wait a week between castings for this effect.

Between scenarios, you can get both done before your next adventure, due to the indefinite time between scenarios.

Liberty's Edge

Thank you for all the info. I didn't have enough pp for the Raise Dead, Recover Body, and Restoration all at the end of the same scenario. Unfortunately, I was misinformed about this and thought I had to clear everything at the end of the scenario. My hubby used a precious Gen Con Boon that he had won to Raise Dead on my character, then I used my own PP for the Body Recovery and Restoration. I felt really bad, so did he. But done is done, and I just wanted to learn for the possible next time. (Hopefully this can be avoided, but you never know. ;) )

Grand Lodge 5/5

BigNorseWolf wrote:
Alex McGuire wrote:
While you are dead, your companion would be just a normal animal. Once you return to life, the hunter's bond would be reinstated.

There's no actual raw on this, and some of the implications get a little silly. Your animal for example, would shrink. If they were moderately injured as an animal companion (say 25 damage on a critter with 100 hitpoints) they would suddenly explode from the damage when you died. It would go from a fighting machine one second to completely incompetent the next... did it suddenly forget how to cat? Has it learned nothing in its adventures?

For PFS, barring any sort of rules, you're stuck with table variance. I'd leave the cat as is, at least for the duration of the adventure. I don't see any reason you can't either keep the bond in place, or just resume the bond with that same animal when you get raised.

Agreed.

The one thing I do have happen though is that once the AC has completed the last action it was commanded, it refuses to participate further in the combat (or any future combats) and its actions at that point go, basically, to 'Guard the body'.

Scarab Sages 5/5

Seth Gipson wrote:

For PFS, barring any sort of rules, you're stuck with table variance. I'd leave the cat as is, at least for the duration of the adventure. I don't see any reason you can't either keep the bond in place, or just resume the bond with that same animal when you get raised.

Agreed.

The one thing I do have happen though is that once the AC has completed the last action it was commanded, it refuses to participate further in the combat (or any future combats) and its actions at that point go, basically, to 'Guard the body'.

It is a well trained animal - I don't see why someone else in the party with Handle Animal could not (barring the exclusive trick) command it (as a move or full round action) when its normal owner is down.

5/5 5/55/55/5

Seth Gipson wrote:


The one thing I do have happen though is that once the AC has completed the last action it was commanded, it refuses to participate further in the combat (or any future combats) and its actions at that point go, basically, to 'Guard the body'.

If it becomes a habit they can always learn the "Serve" trick so that the animal will take orders from someone else.

Liberty's Edge

I hope needing a Raise Dead doesn't become a "habit"... ;) lol

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