Help me plan my build for my goblin alchemist.


Advice


I recently got invited to a PF game and the gm ok'd me to play a goblin alchemist, so I made Kukgud, Master Chef and Slayer of Dogs. It's a 28 point buy game (yes, seriously) and the stats I ended up with after racial adjustments were 12 STR 18 DEX 14 CON 17 INT 10 WIS 8 CHA. To that end, I went with the Grenadier archetype (although I have no idea what martial weapon to get), took the weapon familiarity racial to get proficiency with dogslicer and horsechopper (which I'm reflavoring as a chef knife and a large meathook, respectively), and took the traits Pragmatic Activator and Goblin Foolhardiness because I liked the flavor.

However, I've never really build a melee-oriented alchemist, and am at somewhat of a loss as to how I should build this character, especially since the last alchemist I made ended up absolutely terrible. I know that, thematically, I want to:

1. Use infusions to help buff allies (cooking magic food for them)
2. Play really risky. I generally like playing in a way that is up close and personal and relies on putting myself in harms way. This is partly why I don't want to take longbow as my martial proficiency--too long range for my liking and doesn't seem very goblin. If I am gonna hit something with ranged attacks, I want them to be close enough to hit me.
3. Switch hit. I don't know if this is feasible, but I want to be decent at both throwing things (especially bombs, but also knives because I like them) and chopping people up, probably in the sense of "throw things then run in and kill things". I had hoped mutagen would help with this.
4. Use bombs for support and setting things on fire. Because what goblin would give up the opportunity to use fire-based weapons?

So given that, I'm trying to decide mainly whether or not my ideas are even feasible, what feats to take, what weapon to take for martial proficiency, and anything else that would make him more goblin. I was toying with snagging weapon finesse to capitalize on his high dex, as well as two-weapon fighting--I figured I'd try that since I could use it with fast bombs and knife throwing (I think) while still being able to run in flailing dogslicers all over the place, but I dunno if it's a good idea.

Does anyone have any experience with this sort of thing, any recommendations or warnings? For what it's worth, I don't know what the rest of the party is yet and the GM ain't telling me.

Silver Crusade

Consider this my advice, as I'm tired at the moment.

Also consider a Longbow for your weapon. Archery and Alchemist are peanut butter and chocolate.

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