| HowFortuitous |
Recently I've been toying with the idea of doing a session that can be handled almost exclusively through RP and non-combat dice rolls. The players are going to be going to a semi-primitive kingdom. Think the barbaric northerners more or less. Not living in tents, they have cities and a government, but strength matters, all that. Borderline neutral evil though. They are supposed to find a way to get the king to side with them in a coming war. I would like for them to be able to do this entirely without combat, but I don't want to just say "Hey guys, convince the dude. Aaaand go." How can I make this work? Right now I'm coming up dry.
| Kalridian |
If you want to keep players from attacking somebody, there is no REALLY safe way, since players will be players.
Things that might work:
- Have the NSC offer to talk
- Have the players find out that he has some kind of intel that they need
- Make the NSC extremely threatening (give him lots of bodyguards or sth, so they think they'll probably lose, if they attack. This should be quite eays if he is a king, since those tend to have armies and stuff...)
- If they know that they're going to need his help in the war, how would they NOT try to convince him?