GM Elton
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Vanilla Edition.
This list is from More Magic and Mayhem, and presents more variety of potions and alchemical products for your alchemist to make, craft, and discover. You have to admit, World of Warcraft Alchemy is very good -- although this only covers the potions from Vanilla WoW: when you have humans vs. the Forsaken, Night Elves vs. Orcs, Tauren vs. the Dwarves, and Jungle Trolls vs. the gnomes. And there wasn't so many changes to WoW that the RPG side of WoW couldn't keep up.
ArtHaus (White Wolf) couldn't keep the WoW RPG going because of Blizzard itself, and the massive changes happening (Pathfinder coming in to keep 3.5 alive, etc._ This list requires More Magic and Mayhem, mostly to protect the innocent. And names have been changed -- so as to protect the Innocent.
In World of Warcraft, the concoctions and Chymical mixtures your alchemist can brew is divided into four types:
Draughts: Draughts are mixtures that allow the imbiber to recover something that has been depleted. Draughts include healing mixtures, mana tinctures and a small variety of other substances. Draughts work immediately — they do not have a duration. However, draughts are difficult on the constitutions of those who drink them, and cannot be consumed more than once an hour. Attempting to consume another draught before this hour elapses causes the character to vomit up the draught (so it has no effect) and be sickened for 30 minutes.
Philters: A philter either augments already existing abilities or grants entirely new ones. Philters grant their benefits for a specific period of time, though the bonuses that they grant are explicitly non-stacking: Those who gain bonuses to a trait from a philter and any other source
at the same time gain only the benefits of the best source. Each philter has a listed duration, and philters may be drunk once per round, with no unpleasant effects.
Alchemical Oils: Alchemical oils are not directly consumed; rather, they are applied to weapons and armors to grant them certain benefits. All alchemical oils last for 30 minutes before the effects wear off. Like philters, the bonuses from alchemical oils are explicitly non-stacking. Note that alchemical oils are not the same as magic oils, which are a category of magic item; thus, oils created through alchemy are always preceded by the word “alchemical.”
Transmutations: The final kind of product is perhaps the strangest of them all. True alchemists are capable of transmuting certain materials into rarer, more alchemically pure materials. All transmutations require the use of the philosopher’s stone, the making of which is the first transmutation the alchemist undertakes. In game mechanics, these processes allow the alchemist to expend experience points, transforming them into a gold piece value that can then be applied toward certain ends. Each transmutation has a base cost listed, which represents the purchase of the raw materials.
Next: The list, when I get back.
GM Elton
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Okay, here is the list. The list is divided into Journeyman, Expert, Artisan, and Master.
Journeyman Alchemical Products
Item ............................Craft DC
Minor Healing Draught .........14
Philter of Minor Defense .......14
Philter of Lion’s Strength ......15
Weak Troll’s Blood Philter .....15
Minor Mana Draught ............16
Minor Rejuvenation Draught .17
Minor Healing Draught: The crimson liquid of this draught heals the drinker for 1d6 hit points.
Draught; Craft (alchemy) 4 ranks; Price 40 gp.
Philter of Minor Defense: Those who consume this philter gain a +1 bonus to natural armor for 1 hour.
Philter; Craft (alchemy) 4 ranks; Price 40 gp.
Philter of Lion’s Strength: Consuming this vial of brilliant gold liquid grants its imbiber a +2 bonus to Strength for 1 hour.
Philter; Craft (alchemy) 5 ranks; Price 50 gp.
Weak Troll’s Blood Philter: Those who consume this philter regain 1 hit point every other round for 1 hour.
Philter; Craft (alchemy) 5 ranks; Price 50 gp.
Minor Mana Draught: This dark blue liquid grants its consumer 2 levels of spell slots.
Draught; Craft (alchemy) 6 ranks; Price 60 gp.
Minor Rejuvenation Draught: This scintillating violet liquid heals the consumer of 1d6 points of damage, as well as granting her 2 levels of spell slots.
Draught; Craft (alchemy) 7 ranks; Price 70 gp.
GM Elton
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Expert Alchemical Products
Item Craft DC
Philter of Minor Fortitude ............17
Philter of Minor Agility ................17
Lesser Healing Draught ..............18
Swiftness Philter .........................18
Philter of Wisdom .......................19
Philter of Water Breathing ...........19
Swim Speed Philter .....................19
Philter of Minor Fortitude: This dark purple liquid grants a +2 bonus to Stamina for 1 hour.
Philter; Craft (alchemy) 7 ranks; Price 140 gp.
Philter of Minor Agility: A light green brew, this philter grants a +2 bonus to Agility for 1 hour.
Philter; Craft (alchemy) 7 ranks; Price 140 gp.
Lesser Healing Draught: This draught is a crimson liquid that heals those who consume it for 2d6 hit points.
Draught; Craft (alchemy) 8 ranks; Price 160 gp.
Swiftness Philter: A concoction of emerald coloring, this philter increases the base land speed of those who consume it by +10 feet for 1 hour.
Philter; Craft (alchemy) 8 ranks; Price 160 gp.
Philter of Wisdom: A deep moss-hued mixture, the philter of wisdom grants a +2 bonus to Spirit for 1 hour.
Philter; Craft (alchemy) 9 ranks; Price 180 gp
Philter of Water Breathing: This clear, bubbly liquid grants the ability to breathe in water for 30 minutes. Those who consume it can still breathe air normally.
Philter; Craft (alchemy) 9 ranks; Price 180 gp.
Swim Speed Philter: This deep cerulean mixture doubles the Swim speed of those who consume it. This increase lasts for 10 rounds, so is mainly used for quick getaways and the like.
Philter; Craft (alchemy) 9 ranks; Price 180 gp.
GM Elton
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Artisan Alchemical Products
Item ........................................Craft DC
Healing Draught ...............................20
Minor Magic Resistance Philter .........20
Lesser Mana Draught .......................21
Philter of Poison Resistance ..............21
Strong Troll’s Blood Philter ...............21
Philter of Defense .............................21
Fire Alchemical Oil ............................22
Shadow Protection Philter .................22
Philter of Firepower ...........................22
Philter of Lesser Agility ......................22
Philter of Ogre’s Strength ..................23
Free Action Philter .............................23
Greater Healing Draught ....................23
Mana Draught ....................................23
Fire Protection Philter .........................24
Lesser Invisibility Philter .....................24
Shadow Alchemical Oil .......................24
Philter of Fortitude .............................24
Mighty Troll’s Blood Philter .................25
Philter of Agility ..................................25
Frost Protection Philter .......................25
Philter of Frost Power .........................25
Philter of Greater Defense ...................26
Philter of Detect Lesser Invisibility .......26
Frost Alchemical Oil ............................26
Catseye Philter .....................................26
Healing Draught: This blood-red mixture heals those who imbibe it for 4d6 hit points.
Draught; Craft (alchemy) 10 ranks; Price 300 gp.
Minor Magic Resistance Philter: This dark magenta fluid grants spell resistance 16 for 3 minutes.
Philter; Craft (alchemy) 10 ranks; Price 300 gp.
Lesser Mana Draught: This dark blue liquid grants its consumer 4 levels of spell slots.
Draught; Craft (alchemy) 11 ranks; Price 330 gp.
Philter of Poison Resistance: This pale green brew allows the imbiber to attempt two Fortitude saves against all poisons that affect her for the next hour (including the secondary damage of poisons in her system) and choose the best result.
Philter; Craft (alchemy) 11 ranks; Price 330 gp.
Strong Troll’s Blood Philter: Those who consume this philter gain fast healing 1 for 1 hour.
Philter; Craft (alchemy) 11 ranks; Price 330 gp.
Philter of Defense: Those who consume this philter gain a +2 bonus to natural armor for 1 hour.
Philter; Craft (alchemy) 11 ranks; Price 330 gp.
Fire Alchemical Oil: A weapon that is treated with this alchemical oil bursts into fl ame, dealing an additional +1d4 points of fi re damage for 30 minutes.
Alchemical oil; Craft (alchemy) 12 ranks; Price 360 gp.
Shadow Protection Philter: Those who consume this deep purple philter gain spell resistance 21 against spells of the necromancy school for 1 hour.
Philter; Craft (alchemy) 12 ranks; Price 360 gp.
Philter of Firepower: The imbiber of this roiling, fiery orange liquid increases the damage of all spells with the fire descriptor that he casts by 10% for 30 minutes.
Philter; Craft (alchemy) 12 ranks; Price 360 gp.
Philter of Lesser Agility: A light green brew, this philter grants a +4 bonus to Agility for 1 hour.
Philter; Craft (alchemy) 12 ranks; Price 360 gp.
Philter of Ogre’s Strength: Consuming this vial of brilliant gold liquid grants a +4 bonus to Strength for 1 hour.
Philter; Craft (alchemy) 13 ranks, Artisan Alchemist;
Price 390 gp.
Free Action Philter: This crystalline liquid allows its imbiber to act as though under the effects of a freedom of movement spell for 5 rounds.
Philter; Craft (alchemy) 13 ranks;Price 390 gp.
Greater Healing Draught: This blood-red mixture heals those who imbibe it for 6d6 hit points.
Draught; Craft (alchemy) 13 ranks; Price 390 gp.
Mana Draught: This dark blue liquid grants its consumer 6 levels of spell slots.
Draught; Craft (alchemy) 13 ranks; Price 390 gp.
Fire Protection Philter: The character that imbibes this brilliant rubylike liquid gains fi re resistance 10 for one hour.
Philter; Craft (alchemy) 14 ranks; Price 420 gp.
Lesser Invisibility Philter: This violet liquid grants invisibility (as the spell) for 10 rounds (1 min.).
Philter; Craft (alchemy) 14 ranks; Price 420 gp.
Shadow Alchemical Oil: A weapon that is treated with this alchemical oil seethes with a shadowy energy, dealing an additional +1d4 points of negative energy damage for 30 minutes. This extra damage heals undead instead of damaging them.
Alchemical oil; Craft (alchemy) 14 ranks; Price 420 gp.
Philter of Fortitude: This dark purple liquid increases the imbiber’s Stamina by +6 for 1 hour.
Philter; Craft (alchemy) 14 ranks; Price 420 gp.
Mighty Troll’s Blood Philter: Those who consume this philter gain fast healing 2 for one hour.
Philter; Craft (alchemy) 15 ranks; Price 450 gp.
Philter of Agility: A light green brew, this philter grants a +6 bonus to Agility for 1 hour.
Philter; Craft (alchemy) 15 ranks; Price 450 gp.
Frost Protection Philter: The character that imbibes this brilliant sapphirelike liquid gains cold resistance 10 for one hour.
Philter; Craft (alchemy) 15 ranks; Price 450 gp.
Philter of Frost Power: The imbiber who drinks this cool blue liquid increases the damage of all spells with the cold descriptor that he casts by 10% for 30 minutes.
Philter; Craft (alchemy) 15 ranks, Artisan Alchemist; Price 450 gp.
Philter of Greater Defense: Those who consume this philter gain a +4 bonus to natural armor for 1 hour.
Philter; Craft (alchemy) 16 ranks, Artisan Alchemist; Price 480 gp.
Philter of Detect Lesser Invisibility: This light blue mixture allows the imbiber to detect invisibility, as the see invisibility spell, for 10 minutes.
Philter; Craft (alchemy) 16 ranks; Price 480 gp.
Frost Alchemical Oil: A weapon that is treated with this alchemical oil is enveloped in frost, dealing +1d4 points of cold damage for 30 minutes.
Alchemical oil; Craft (alchemy) 16 ranks; Price 480 gp.
Catseye Philter: Imbibing this orange liquid grants a character a +5 bonus on Spot and Search checks for 10 minutes.
Philter; Craft (alchemy) 16 ranks; Price 480 gp.
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Minor Healing Draught: The crimson liquid of this draught heals the drinker for 1d6 hit points.
Draught; Craft (alchemy) 4 ranks; Price 40 gp.Weak Troll’s Blood Philter: Those who consume this philter regain 1 hit point every other round for 1 hour.
Philter; Craft (alchemy) 5 ranks; Price 50 gp.
Lets compare these two for a second.
In the game, the weakest potion recovers about 50 health immediatelly, while the troll blood recovers 2 per second for 30 minutes (1 hour only if you were an expert alchemist).But here you converted that 50 to 1d6, which is fair to me, its similar to 1d8+1, but cheaper and doesnt require access to healing spells, or a feat, for that matter. I would go beyond and make it 1d4 instead, for the sake of simplicity to make (DC 14 is pretty easy).
But the troll blood, on the other hand, is way stronger than the draught. That 1 hit point every other round is 5 health per minute. You can drink it outside combate, rest for a while and you will be at full health.
By the time that 1 hour (or 30 minutes) has elapsed, the character has recovered a potential of 300 total hit points (if my math is correct) or 150 if we limit it to 30 minutes duration.
Considering how the potion is actually very weak in the game, i suggest making it 1 hit point per minute.
Minor Mana Draught: This dark blue liquid grants its consumer 2 levels of spell slots.
Draught; Craft (alchemy) 6 ranks; Price 60 gp.
Make it one spell slot and it is balanced with similar items of that level (read: scrolls, 50 gp), and then you have two options:
1) Since it doesnt need to be prepared beforehand, in the case of wizards and clerics, they would have to prepare a new spell in that empty slot, just as if they had an empty slot during their preparation time.2) Recover an used spell as if they hadnt cast it yet that day.
I like both mechanics.
@other levels: I will take a look later, but keep these two balancing points into consideration.
GM Elton
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Yeah, this is pretty much a direct list. I can refine it later. :)
[u]White Wolf[/u]'s staff wasn't very good at keeping a balance for d20, with how easy potions are actually made. The potions are a bit overpowered when used in regular d20, although the use for Alchemy was revolutionary at the time (the best parts about More Magic and Mayhem wasn't the spells -- it was the magic items, the alchemy rules, and the additional Enchanting rules).
Yeah, they do. However, if you notice, I stripped the feats away. The feats (I tried to test this in actual play, but the player made a pathfinder alchemist with the regular pathfinder rules) were the big balancing factor. Rather than kick against the pricks in this case, the feats for WoW Alchemy were not included.
GM Elton
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Completing the list (in two parts, I think), work for balance can be done later:
Master Alchemical Products
Item ........................................................ Craft DC
Greater Mana Draught ...................................... 26
Alchemical Oil of Immolation ........................... 26
Magic Resistance Philter .................................. 27
Superior Healing Draught ................................ 27
Lesser Stoneshield Philter ............................... 27
Philter of Greater Water Breathing ................... 27
Craft Philosopher’s Stone ................................ 28
Wildvine Draught ............................................ 28
Dreamless Sleep Draught ................................ 28
Philter of Detect Undead ................................. 28
Arcane Philter ................................................. 28
Philter of Greater Intellect ............................... 28
Invisibility Philter ............................................ 28
Transmute Iron to Gold ................................... 28
Philter of Dream Vision ................................... 29
Philter of Greater Agility .................................. 29
Gift of Yurba Durga ......................................... 29
Philter of Giants .............................................. 29
Limited Invulnerability Philter .......................... 29
Philter of Shadow Power .................................. 29
Philter of Demonslaying .................................. 29
Philter of Detect Demon .................................. 29
Superior Mana Draught ................................... 30
Philter of Superior Defense ............................. 30
Philter of the Sages ......................................... 31
Philter of Brute Force ....................................... 31
Major Healing Draught .................................... 31
Philter of the Mongoose .................................. 31
Greater Stoneshield Philter .............................. 31
Transmute Mithril to Truesilver ....................... 31
Transmute Thorium to Arcanite ...................... 31
Purification Draught ........................................ 31
Greater Arcane Philter ..................................... 31
Greater Magical Protection Philter ................... 32
Major Mana Draught ....................................... 32
Flask of the Titans .......................................... 33
Major Rejuvenation Draught ........................... 33
Greater Mana Draught: This dark blue liquid grants its consumer 8 levels of spell slots.
Draught; Craft (alchemy) 16 ranks; Price 640 gp.
Alchemical Oil of Immolation: This volatile mixture is kept tightly sealed. Unlike other alchemical oils, this oil isn’t applied to a weapon or armor. Instead, alchemical oil of immolation is like alchemist’s fire, save that it deals 4d6 points of fire damage to the target, and 2d6 points
of fire damage to those in the splash area. Alchemical oil of immolation continues to burn for 3 rounds after impact, dealing 2d6 points of fire damage to the target per round, and 1d6 points of fire damage to those who were splashed. Extinguishing the fl ames requires a full round action and a DC 22 Reflex save.
Alchemical oil; Craft (alchemy) 16 ranks; Price 640 gp.
Magic Resistance Philter: This dark magenta fluid grants spell resistance 21 for 3 minutes.
Philter; Craft (alchemy) 17 ranks; Price 680 gp.
Superior Healing Draught: This blood-red mixture heals those who imbibe it for 8d6 hit points.
Draught; Craft (alchemy) 17 ranks; Price 680 gp.
Lesser Stoneshield Philter: This deep black mixture grants its imbiber DR 1/— for 15 rounds.
Philter; Craft (alchemy) 17 ranks; Price 680 gp.
Philter of Greater Water Breathing: This clear, bubbly liquid grants the ability to breathe in water for 1 hour. Those who consume it may still breathe air normally.
Philter; Craft (alchemy) 17 ranks; Price 680 gp.
Craft Philosopher’s Stone: This is the process by which an alchemist takes rare ingredients and
distills from them the philosopher’s stone, a piece of unique equipment that enables her to perform other transmutations. The philosopher’s stone can make the creation of high-level alchemical mixtures simpler, as well; a philosopher’s stone grants the alchemist a +2 circumstance bonus on Craft (alchemy) checks to create master-level alchemical mixtures.
Transmutation; Craft (alchemy) 18 ranks; Price 500 gp.
Wildvine Draught: This purple infusion heals its imbiber for 9d6 points of damage, as well as restoring 9 levels of spell slots.
Draught; Craft (alchemy) 18 ranks; Price 720 gp.
Dreamless Sleep Draught: This strange, pinkish mixture places its imbiber in a deep sleep that lasts for 10 rounds, during which he cannot be awakened, even by violence. The imbiber heals 1d6 hit points per round that he sleeps; additionally, when he reawakens, he regains 10 levels of spell slots.
Draught; Craft (alchemy) 18 ranks; Price 720 gp.
Philter of Detect Undead: The imbiber gains the ability to detect the presence of undead, as with the detect undead spell, for 1 hour.
Philter; Craft (alchemy) 18 ranks; Price 720 gp.
Arcane Philter: This potent mixture adds volatility to damaging spells cast by the imbiber. The damage of all spells increases by 10% while under the effects of this philter, for 30 minutes.
Philter; Craft (alchemy) 18 ranks; Price 720 gp.
Philter of Greater Intellect: This jade-hued mixture increases the Intellect of its imbiber by +8 for one hour.
Philter; Craft (alchemy) 18 ranks; Price 720 gp.
Invisibility Philter: This violet liquid grants invisibility (as the spell invisibility) for 30 rounds (3 minutes).
Philter; Craft (alchemy) 18 ranks; Price 720 gp.
Transmute Iron to Gold: This is the raw process by which alchemists fashion gold, transmuting the base, earthly metal of iron into the exalted, celestial metal of gold. For every 1 XP and 2 gp the alchemist spends (in the process and raw materials), he gains 20 gp.
Transmutation; Craft (alchemy) 18 ranks, philosopher’s stone.