Lucio
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So, in a follow on to this thread (PFS Duo Suggestions)
The general concept is to provide a pair of characters to cover the adventuring basics from the start, being able to take on most challenges, whether social, trap related or combat but also support the group as a whole.
We're looking to optimise the characters further if possible, or if there are suggestions to replace the Summoner with another support character to achieve a similar end result, we're open to ideas. The Eidelon is currently designed as a skills monkey, rather than combatant.
General combat tactics would be to dismiss the eidielon (ideally before combat starts if possible), use Summon Monster I, and then apply Tactician to grant the monster the Precise Strike feat for a little extra damage.
In the interim, the Summoner can follow up with either Grease (with acid component if appropriate), Acid Splash or use the Longspear to attack if there's a flanking position available.
Adrezi Silvertongue
Male Human (Varisian) Summoner 1
N Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee longspear +2 (1d8+3/×3)
Ranged light crossbow +1 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—summon monster
Summoner Spells Known (CL 1st; concentration +4):
1st (2/day)—grease (DC 15), infernal healing
0 (at will)—acid splash, detect magic, light, message
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Statistics
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Str 14, Dex 13, Con 12, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 13
Feats Augment Summoning, Spell Focus (conjuration)
Traits fast-talker, tomb raider
Skills Bluff +8, Craft (alchemy) +6, Knowledge (dungeoneering) +7, Knowledge (planes) +6, Perception +5, Use Magic Device +7
Languages Celestial, Common, Infernal, Varisian
SQ eidolon link, life link, share spells with eidolon
Combat Gear acid (4); Other Gear masterwork chain shirt, crossbow bolts (40), light crossbow, longspear, backpack, masterwork, belt pouch, belt pouch, blanket, chalk (4), fishhook, signal whistle, silk rope, spell component pouch, twine (50'), 133 gp, 8 sp, 6 cp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Eidolon
Biped (Claws)
N Small outsider
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 15, touch 13, flat-footed 13 (+2 Dex, +1 size, +2 natural)
hp 8 (+3)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft., climb 30 ft.
Melee 2 claws +3 (1d3+1)
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Statistics
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Str 12, Dex 14, Con 11, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +1; CMD 13
Feats Toughness
Skills Climb +10, Disable Device +13, Perception +12, Stealth +10
Languages Common
Other Gear thieves' tools, masterwork
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Special Abilities
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Climbing (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Viviana
Female Angel-Blooded Aasimar (Angelkin) Cavalier (Strategist) 1
N Medium outsider (human, native)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +0
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Special Attacks challenge
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—alter self
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Statistics
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Str 18, Dex 13, Con 12, Int 14, Wis 10, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats Power Attack, Precise Strike
Traits clergy member, narrows survivor
Skills Diplomacy +5, Handle Animal +5, Perception +4, Profession (soldier) +4, Ride +5, Sense Motive +7, Survival +4 (+5 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers ride mount, dragon's skills
Languages Celestial, Common, Draconic, Goblin, Varisian
SQ orders (order of the dragon), scion of humanity, tactician, truespeaker
Other Gear 150 gp
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Special Abilities
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+0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -0 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Clergy Member (1/week) +1 on Diplomacy checks with ordained members of your religion, and you can request aid.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Narrows Survivor You gain a +1 trait bonus to Initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Tactician (Precise Strike) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Truespeaker Learn two languages for each rank you put in Linguistics.