Krome
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A friend of mins is running a game and it has made me want to run one similar to his. He is using PFS scenarios as scenes in an ongoing narrative campaign. It is a lot of fun to work on with him.
So what I am interested in knowing is, could I make this work within PFS?
In essence we are tying together scenarios with a narrative thread. There is a big story going on in Absalom. All kinds of hurt is on the way. But these stories are played out in ROLEplaying between scenarios that occur in Absalom (or nearby).
The story and roleplaying does not affect what happens IN scenarios. They are run as written. We use all PFS rules, including 3 scenarios to level.
So, could I run this and award the players actual Chronicles for having completed the scenarios? There is nothing that we are doing that changes Society play, other than making a narrative campaign out of the scenarios.
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Well, if your GM wants some ideas about linking scenarios based on a theme, they can check out the GM Discussion forums (there may be spoilers).
There's a few forums that cover the idea, like full campaigns and story arcs.
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Yeah, I'm not seeing a problem with this at all. In fact I find it a creative way of using the products that already exist, I recommend seasons 0-1 with the climax of Eyes of the Ten. Many of the scenarios in those seasons play a part in Eyes of the Ten and certainly would be the best PFS has to offer in terms of over arcing plot.
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I agree with the above, go for it. There are a lot of scenarios that reference prior missions, or can be adjusted for flavour to relate back. There are not that many that have recurring villains, but you may find a few.
I am just finishing up EoT and I have referenced season 4 (Rivalry's End) and Season 5 (Jormurdun) as well as encounters prior to season 2 through plot points within the narrative. I think it ties the whole series together along with bringing the careers of the PCs into the context of their accomplishments within the Society.
A couple of points to consider. Not all of the players will necessarily be available for the entire narrative, creative writing may be required to account for this. Character death may disrupt the storyline as may a failed mission. Be prepared to branch from your planned plotlines when, not if, players do something unexpected.