Sorcerers at the Arcanamirium (RP question)


Advice


My brother and I are putting together mini-quests to run for each player in our group. Each is a beginner for the most part and we want to spend time with them one on two (my brother is the GM) and plan a brief story for the specific purpose of giving them some flavor for the world and making them use their class/race skills. That way they get a feel for the setting/RP and for the mechanics.

One of our players wants to play a sorcerer. My plan for his mini-quest is to have him try to gain enrollment at the Arcanamirium in Absalom. Using magic to pass tests and RP/game knowledge to answer an oral quiz from "headmasters" and then, realizing he can't afford it, RPing to get a sponsor from a wealthier, more advanced student or senior person at the university.

This kind of hinges on one question: do sorcerers study at the Arcanamirium in Absalom? In the Guide to Absalom it doesn't really spell anything out on that subject. I know a sorcerer is more "natural" and maybe doesn't require training in a formal way you think of when you think of wizards, but the Arcanamirium does focus on "practical magic" so I figured I could shoehorn it in?

Any thoughts would be much appreciated.

edit: I just realized this could potentially go in the campaign setting forum... if it's in the wrong place I apologize.


Rules wise, sorcerers can craft (the Arcanamirium) - They just have to be really good at the crafting skill (typically spellcraft). You can ignore a prerequisite spell by increasing the skill check by 5 per prerequisite ignored. This only works for wondrous items, arms & armor, forge ring, and the like - no spell completion or trigger though.

Alternatively, focus on "principles of magic" - spellcraft, knowledge (arcana), and metamagic feats


Another idea would be to have them take versatile spontaneity, and be a "virtual" wizard.

Check it out

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