The Thread Where You can ActuallyTalk About Your Favorite Character!!


Pathfinder First Edition General Discussion


What was your favorite character you played? Tell us about him, what was his/her/its best moment? What was your favorite villain? What nefarious plots did you guys ruin? What was your favorite campaign? what happened? It is totally cool if you guys wish to show your builds or want to just describe it; go wild, get as in-depth as you want.

Sovereign Court

I had a Bard in kingmaker he was a reluctant ruler and ended up being quite suited to it. I wish I had more awesome PC stories but every game I am in as a player gets dropped before compeltion. I have to be in the GM seat for my groups to finish anything. :(


I played Kingmaker, though I was a CE witch named Iggwilv (lol) that "black-bagged" the discontent of my fellow PC's iron-fisted rule. I made some Demon Lord a very happy camper.

Sovereign Court

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Yeah the other players were a real high on her horse elf cavalier, half-orc fighter, dorf cleric, and my human bard. The people literally wouldnt follow any of them but the bard.

"wise men dont seek power; It is thrust upon them" -Callus


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I had a fighter who I named Archer, I played him in 3rd edition and then remade him for 3.5, he had a golfbag of different bastard swords of various materials and energy damage types and would switch between them depending on the enemy.

Many times over he ended up saving the entire party by being the last one standing, and one time by some very insane teleporting luck one day when I showed up late to the game because of work my friend teleported into the tavern where Archer was, and warped us back to the top of this crazy Hell Tower that sprang up next to our guild's stronghold, Castle Anthrax, where I was able to unleash a full round attack against a Devil (I'm pretty sure it was a devil) King, whose real name none of us bothered to remember that we referred to as Zaboomafu, kill him and once again save the entire party. And that is how Thunderguild saved Santa. No for real, he had Santa held captive and he randomly reached into his magical sack of presents for our reward at the end of the adventure.

Did I mention that we also challenged him to a rock off with our bard?


I guess my favorite was a Halfling named Jack Assery that was my first attempt at a "funny" character; he was in shackled city game and ran amok. I remember the beginning was epically hilarious: the Gnome locksmith wouldn't let us in and the neighbors got involved, my friends dwarf barbarian started knocking them and some guards out (*LOL) while I "tried the other door", namely the chimney; I got in and unlocked the front door and relocked it before the guards (and the rest of the party who ran after the chaos) got on the scene. We found the secret door and were happily exploring before anyone came back, and the guards couldn't figure it out. The rest of the party wound up finding us captured, but I had a few tricks and wound up saving the whole party from a TPK with a magic mirror and a dagger.
Later he always caused a swarm of chaos a somehow always came out on top, he thrived on chaotic situations it seemed.


I also played another funny character, a foppish gnome bard named Metrognome; he was hilarious too, just didn't last as well as old Handsome Jack.


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Talnir Elmwood, Invoker Specialist, gibbed a few frost drakes and then one shot a White Dragon with a lucky crit Scorching Ray enhanced with Book of Harms.

DM threw his hands up.

When the dragon hit the ground, we had dragon burgers.


Scavion wrote:

Talnir Elmwood, Invoker Specialist, gibbed a few frost drakes and then one shot a White Dragon with a lucky crit Scorching Ray enhanced with Book of Harms.

DM threw his hands up.

When the dragon hit the ground, we had dragon burgers.

Hilarious! I was that GM before, when a player killed off a dragon in one shot, I quit using the rules for critical hits that day, it was a critical hit table. I have shied away from critical hit extras ever since; a player once bought the critical hit deck for me to use in my game and I glared at him, I hope he got his money back for it.


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Caldax Godelyl, Drow Rogue. It was a 4E game, and because of some things the DM pulled (like making all races look human with just a little but of differences and banning Elves and such) I made jim just to be crazy. Evil alignment bordering on Chaotic Fabulous. Gave no s&#%s. By the time he was killed by some Gricks (or Grells, can't remember, he was probably public enemy number one in several cities in the 'archepeligo empire' of the tieflings. Murdered folks for minor slights, robbed folks for lesser. Killed a bunch of youthful acolytes (in his defense, the act may have saved his party and the kids were worshipping Asmodeus...). Stole ancient relics, bought a pirate ship, forced a transformation potion down a sailor's throat just to see what would happen. Tried to murder a pawn shop owner, their pregnant daughter and her fiance (captain of the city guard). Twice!

Not including the many other crimes he's wanted for in just his background! And I only played him from level 4 to 6. Game tapered off after that when two of the players had to move. But one day, oh, one day he shall rise again!


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Seth Parsons wrote:

Caldax Godelyl, Drow Rogue. It was a 4E game, and because of some things the DM pulled (like making all races look human with just a little but of differences and banning Elves and such) I made jim just to be crazy. Evil alignment bordering on Chaotic Fabulous. Gave no s$&%s. By the time he was killed by some Gricks (or Grells, can't remember, he was probably public enemy number one in several cities in the 'archepeligo empire' of the tieflings. Murdered folks for minor slights, robbed folks for lesser. Killed a bunch of youthful acolytes (in his defense, the act may have saved his party and the kids were worshipping Asmodeus...). Stole ancient relics, bought a pirate ship, forced a transformation potion down a sailor's throat just to see what would happen. Tried to murder a pawn shop owner, their pregnant daughter and her fiance (captain of the city guard). Twice!

Not including the many other crimes he's wanted for in just his background! And I only played him from level 4 to 6. Game tapered off after that when two of the players had to move. But one day, oh, one day he shall rise again!

That's my favorite submission yet, although I do have a penchant for liking evil characters (too much time as a GM). Most GM's would've had a fit lol, but yours seems to let thing get dark; it's all in fun though. Good character, mind if he shows up as a villain in my Kaer Maga game? They're learning to hate drow in it and he'd fit in awesomely.


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My favorite character was my very first PC, and the whole group was pretty inexperienced. As a result, I got to play a 3.5e dragonborn named Azruk-hal in my first pathfinder game. Since the group as a whole needed a "melee guy" I went with Barbarian, and decided to make him freakishly large. So large in fact that the group as a whole decided it would be way funnier, and better fodder for Godzilla jokes if he was actually Large as in the category size. this resulted in a character with a 28 raging str at level 1. Oh, the adventures I had getting through doorways and turning down human women for being "squishy."

Not that he was dumb. an 11 Int and 16 wis, inspired me to give him a "grim veteran" kind of characterization.

We were playing Jade Regent, and I can only imagine how it would have gone if we were actually able to continue.


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Narrowing it to one is tough, though I usually GM. I suppose if I stick to characters I've played the list is a lot smaller...

I'd have to say that my favourite character that I've played was a human fighter named Holly Hay, who I was inspired to make after seeing one too many optimization threads. She was a high-Int fighter with no dump stats, and I had a lot of fun with varying strategies and attack patterns from her. Holly also took part in my favourite villain battle that I've ever experienced as a player, which involved a battle with a serpentfolk druid on a tower roof. He got blasted off the tower, but survived the fall, and so Holly (because she'd read the party wizard's spellbook and had enough intelligence to know what the spells in it did) asked him if he'd prepared Feather Fall, then leaped off the roof to chase down the fleeing villain when he confirmed that he had.

...Nearly died against that villain. Turns out going one on one with a lone druid who's low on hp, but can still use Summon Nature's Ally is a bad idea. Took him out with a thrown axe in the end though.

Holly started out at 1st level in Tian Xia, in the country of Zi Ha, having crossed the Crown of the World with a caravan to visit a samsaran monk (fellow party member) who'd known her when Holly was a child. An earthquake opened up a nearby dungeon that had been sealed for years, they teamed up with a tengu wizard and a kitsune rogue, and the four of them ended up working together to track down and (repeatedly) thwart a villainous undead-loving cleric (our BBEG) who was trying to follow the success of the nation of Geb on the other side of the world. We eventually managed to stop her from seizing control of Zi Ha, which she was going to do by way of ancient magical artifact, and kept her from forming a Tian nation of undead.


Ignore the original post and post more favorites if you want to. I love that fight description Gluttony, I wish more villains got to get epic send-offs; although as a GM, I know how hard getting it to happen without just fudging through it is. It seems either the PC's beat the snot out of them or you run the risk of TPK, it's so rare that it's just right (without fudging). I rarely get epic fights out of my GM's, I remember being all excited to fight Sorshen in one game, but it a) wasn't her and b) died in literally two rounds; anti-climactic to say the least. That said, I'm the de facto GM of the group and the others only GM to allow me to play every once in awhile, so I take it in stride and try to build less powerful characters.


Paulie Dingle and McSquizzy, gnome cross-planar tranportation specialist (summoner) and the thing that followed him home one day (biped eidolon that looked like a cross between a squirrel and a wookie). He got caught up in his cousin Molly's group on an adventure to stop Cheliax from opening what would basically be another worldwound but to hell this time. His exploits include having McSquizzy go vorpal squirrel on a kellnight and then stuffing him into the knight's armor via reduce person in order to get them past a blockade. He turned the mole in the resistance into a gerbil because it would make it harder for the goon squad we were fighting to target her. Took out 5 summoning traps at a node of diabolic energy by summoning in a quintet of Axiomatic Triceratopses. Defeated a SAW style trap labyrith with dimension door. Found and kept an alchemical giant (post campaign he painted it red and attached two adamantine lances enchanted with the ability to use plane shift). But he never did find any duck eggs inside that T-rex. Or the jar of infinite pickles.


Darigaaz the Igniter wrote:
Paulie Dingle and McSquizzy, gnome cross-planar tranportation specialist (summoner) and the thing that followed him home one day (biped eidolon that looked like a cross between a squirrel and a wookie). He got caught up in his cousin Molly's group on an adventure to stop Cheliax from opening what would basically be another worldwound but to hell this time. His exploits include having McSquizzy go vorpal squirrel on a kellnight and then stuffing him into the knight's armor via reduce person in order to get them past a blockade. He turned the mole in the resistance into a gerbil because it would make it harder for the goon squad we were fighting to target her. Took out 5 summoning traps at a node of diabolic energy by summoning in a quintet of Axiomatic Triceratopses. Defeated a SAW style trap labyrith with dimension door. Found and kept an alchemical giant (post campaign he painted it red and attached two adamantine lances enchanted with the ability to use plane shift). But he never did find any duck eggs inside that T-rex. Or the jar of infinite pickles.

Been trying for years to make a SAW type trap, I guess I suck because my PC's usually make short work of them.


PF only? Hmm, least favorite was the a**hole halfling paladin, I got so I was rooting for my character to die.

The half-elf TWF pistolero was the most enjoyable. I can still get a rise out of the party by going "click ... click" because of when she just hit level 5 took TWF skill then got dual misfires on the first attack while everyone was waiting for massive damage numbers. When she next got some free time she made some back-up pistols. When there was a mixed group she usually focused on the big guy and let the rest of the party handle the trash, but @ level 6 we did come across this orc shaman who had a device which kept raising 4x2HD skeletons and she was the only one with a blunt weapon - she spent untold rounds (shaman was unkillable) picking off 4 skeletons a round and wound up in a circle of bones. Best left unmentioned is her interaction with gnome blaster who used to tumble through her square to look up her skirt, and yes he did tumble because I got a ruling that sexual harassment could provoke an AoO.


I didn't say PF only, did I? Whatever favorite character in the genre, so we don't get d20 modern or star wars stuff.


Jack Assery wrote:
Been trying for years to make a SAW type trap, I guess I suck because my PC's usually make short work of them.

It helped that we got a bit gm-fiated into all being unconscious and spearated


Lol, gotta love that. "Ok guys, you all wake up in a death-trap."


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Unrelated but I ran a game while reading the Erevus Cale books and made one of my PC's a chosen of Olidamarra in a game; it was his favorite character unsurprisingly, "The Seraph of Thieves"; I understand why he loved it so much, having his PC feel so beast. He even got an Olidamarra tattoo because of it.


My favorite so far is Caelnin Elesnar, a 110 year-old elven alchemist with the chirugeon archetype in our Carrion Crown game. So many crazy options with that character, as a backup healer or party buffer, ranged attacker or scout. Also, infusions of Shield and Delayed Consumption are amazing (and necessary, that campaign was rough at times). With an 8 charisma and the Breadth of Knowledge feat at 1st level, I had him pegged as a kind of know-it-all who either didn't know or didn't care that he was often talking down to people about whatever topic was at hand. Had fun taunting our party's cleric of Desna with how I knew more about her faith's tenets and choices of 'recreational substances' on a bad roll than she did on a good one. Also, SCIENCE!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Primarily reposted from this thread:

Due to several past threads, many of you already know who Hama is and some of the past adventures/encounters she has been through. For those of you who are new to the scene however, Hama is a crippled human sorcerer (download PDF character sheet here) and aspiring lich that is a member of an evil adventuring party. Collectively, the group (for their own reasons) works for Lord Vandameer, the brother to the King of Dundith. Hoping to undermine his brother's power and build up his own, Vandameer often sends our party out into the world as conquers or emissaries. Whatever our mission, it is always meant to get things set up for the eventual coup against his brother. Naturally, our party intends to take advantage of the situation ourselves: We strive to make new allies loyal to Vandameer, but more loyal to us. Therefore, when the time comes, it will be us who will rule Dundith. Seeing as we have already brought several nations and monstrous tribes into the fold, our eventual taking of Dundith will effectively cut the world of Uldvar in half, making world conquest a real possibility.

In the present, however, we have recently been tasked with wiping out OR recruiting the stubborn and dangerous nomads of the campaign world's version of the Sahara desert. It would prove to be a difficult task, for the nomads were known to be distrustful of outsiders (they had turned down many political arrangements offered by various parties already) and were powerful enough to have maintained an ongoing war for resources against a family of dragons with some success--and that's if you can even find them in the vast sands.

While journeying through the desert, we encountered a great many things (giant scorpions, a blue dragon, a sphinx, etc.). Among them was a nomad patrol, which we quickly slaughtered before concealing our involvement by making it appear as though the King's men had done it (a suggestion made by Hama). Another was a lone traveler on a camel. Though he was still far off in the distance and hard to see, Hama nevertheless took the initiative, teleported to his location, and incapacitated the stranger and his steed with a powerful sleep charm. Meaning to interrogate the man, Hama's plan was suddenly interrupted when he was promptly murdered by Brother Maynard and the other party members as they caught up.

While searching through his possessions it was discovered that the traveler was a royal messenger for the King of Dundith and that he carried an important trade agreement for the nomads complete with the King's royal seal. As we read the document for anything else of import, a falcon arrived and landed upon its former master's corpse. It carried with it an empty message case tied to its leg. Lia, our elf ranger, questioned the animal via a minor translation spell. It was soon discovered that a larger force of the King's men, lead by a "shiny man" were only a few days behind the murdered messenger. They were headed for the nomad's primary encampment to support the messenger in his task.

It was then that Hama started formulating a grand scheme:

With the help of Brother Maynard, a man educated in the finer points of the written word, Hama and the others forged two new documents from the messenger's supplies: the first was a letter from the king to the nomads proclaiming the end of his patience with the failing trade talks, and making a declaration of war against the nomads (complete with the king's own seal, whose magical wards were defeated by Hama). The second fake letter was from "Lord Vandameer," and it detailed his disagreement with his brother to start a war, and served as an advanced warning of the king's "approaching army."

We took great time and care to see to it that the documents were done right. The task was made easier as we had ample amounts of both the king's and Vandameer's handwriting, the former in the form of his trade agreement, and the latter in the form of a magical two-way message book that we used to communicate to Vandameer directly. Magically transferring the king's personal seal flawlessly was a nice touch too.

Hama, being the most charismatic member of the party by far, split from the group along with Grummish, a burly orc who often served to protect the party from threats large and small. We were to travel ahead and meet with the nomads under a banner of truce. Then we would hand over the "warning" message along with an offering of a rare melon sacred to the nomads (literally worth tens of thousands of gold in their culture) as a sign of peace and goodwill.

Brother Maynard bestowed upon Hama mighty wards of magic to protect her frail body should the negotiations go badly. Lia, the elf ranger, would later send the captured messenger falcon to the nomads, carrying with it the false declaration of war.

If everything went according to plan, by the time the king's men arrived, the nomads would be rallied and set up in ambush. One way or another, there was going to be a slaughter. If the nomads won, they would be indebted to us and our party benefactor for having brought them advanced warning, and alliance talks could then be initiated. If the king's men won, the nomads would be wiped out and our mission would be a success. If both sides survived, but were greatly weakened, then our band stood a real chance of wiping both parties out.

Everything went to spit from there. Hama and Grummish were greeted outside the nomad's encampment by no less than seven of their greatest warriors, master archers all. Hama had barely finished speaking words of peace when she suddenly felt her protective wards fail as the archers cut her and the orc down with a volley of arrows. Grummish, suffering from no less than four mortal wounds, nevertheless managed to sprint away in a surprising show of stamina and speed. The archers, having defended their border, did not pursue. Before Hama slipped into unconsciousness she glimpsed an increasingly fuzzy Brother Maynard hiding behind a small dune nearby. In her last moments, as her life blood fled her body to feed the desert sand, she could just barely make out the sound of bat-like wings fluttering overhead.

***

Hama returned to the cave that had become their base camp. She was furious. Had it not been for her invisible consular imp familiar and the healing potions he carried, she would surely have died during that fiasco. Luckily, when she had regained consciousness, she was able to slip through a dimensional door to safety (leaving behind the letter of warning) before the archers could pepper her with more of their deadly arrows.

The bastard cleric was going to suffer dearly for his treachery.

As she rounded the corner of the cave mouth and the target of her wrath came into view, she spoke not a word, but instead focused all of her rage into a magical charm spell designed to batter Maynard's will and break his mind.

Long accustomed to Hama's secretive spellcasting methods, Brother Maynard was not caught off guard and after a momentary struggle, was able to throw off Hama's dominion of his mind. By then Hama, in her unthinking fury, had stepped within his arm's reach.

Just as Hama was about to make her accusation in front of the rest of the party, her words were suddenly cut off by the crushing steel of Maynard's gauntlet around her throat. Maynard lifted his sword to her throat and, in a gravelly voice filled with unmistakable menace, he intoned "If you ever attempt to enter my mind again, witch, I will remove your foul head from your withered neck!" Maynard then released her from his grasp.

"WHY!?" Hama managed to bark as she crashed to the ground in a coughing fit. Soon, she recovered, and though keenly aware of being at the unholy crusader's mercy, she stood her ground nevertheless:

"Why did you remove your protective enchantments when I needed them the most!? You nearly got me killed! You nearly got Grummish killed! You fool! You jeopardized everything! Do you really think for a moment that Lord Vandameer would spare us should we fail him in this endeavor? You could have cost us everything!"

Maynard merely looked down at the ancient woman who, despite all her arcane might, was so fragile he wondered if he could forever end her annoying raving with a single kick to the face. Instead, he simply said, "The master of destruction, my god Kostchtchie, had me test you. As a powerful servant of discord and ruin you have invited his attention upon yourself. You should be proud. You passed his test and through his blessings you were spared. Kostchtchie does not abide the weak among his faithful. A single arrow fired from a mere commoner can fell a great knight, yet there you sit alive and well, despite having been pierced by three arrows this night. It is no small feat to survive a volley of arrows from the nomads' elite archers without the benefit of magic to protect you. Yes, Ancient Witch, you now have Kostchtchie's attention...and like it or not, he has great plans for you now."

Long familiar with the great power the blackguard before her wielded due to his association with the dark god, Hama's anger and resolve wavered as she imagined having such power for herself by similarly aligning herself with a being as powerful as Kostchtchie. Surely such a tempting opportunity would come to a decisive end if she slit this ungrateful pawn's throat in his sleep.

Hama growled, spat at the ground in frustration, turned, and joined the others, the discussion at its end.

Read more about Hama and her adventures.

Scarab Sages

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I had an elven Paladin who was constatly using his cut of the proceeds from major adventures to build chapels for small towns and provide holy symbols and theology lessons. He also paid for a number of orphans to travel to major cities and be sponsored for training as Paladins or Clerics. He opened up every combat against intelligent foes with reasoned and impassioned pleas for them to reconsider (and occasionally convert). One night I was feeling a little under the weather and a combat encounter started and it took me a minute to realize that everyone was staring at me expectantly because I hadn't tried to interject in combat and open up a dialogue.

My other favorite was Gurnwald "Twitch" Grayhands, the dwarven barbarian.


Green Smashomancer wrote:

My favorite character was my very first PC, and the whole group was pretty inexperienced. As a result, I got to play a 3.5e dragonborn named Azruk-hal in my first pathfinder game. Since the group as a whole needed a "melee guy" I went with Barbarian, and decided to make him freakishly large. So large in fact that the group as a whole decided it would be way funnier, and better fodder for Godzilla jokes if he was actually Large as in the category size. this resulted in a character with a 28 raging str at level 1. Oh, the adventures I had getting through doorways and turning down human women for being "squishy."

Not that he was dumb. an 11 Int and 16 wis, inspired me to give him a "grim veteran" kind of characterization.

We were playing Jade Regent, and I can only imagine how it would have gone if we were actually able to continue.

probably with one of us killing the halfling in the group and continuing on our own ... my favorite character was my half elf oracle Kryas mystery life and the lame curse. He was supposed to be the social skills and charisma to azruk's obvious brute force


I'm having tons of fun with my alchemist atm, but a characteR from a cyberpunk game from years ago is probably the best story wise.

He was an expert sniper and rifleman who, with a grim demeanor and murican spirit fought as an agent for interpool.

His shining moments include:
1) full autoing down a modern African princess. (Accident)
2) flash banging a couple of slave prostitutes locked in a cellar (another accident)
3 ) lobbing two frag grenades at once into a crowded meeting room in a high rise commercial office. (Post battle trauma)

This guys death scene tops it all however.
We were on a mission to seize a corporate scammer who operated on a high profile lying to your face gutsy basis.
The woman was hardly more then 25.

We completely crashed the meeting (insert, post battle trauma grenades here), hijacked the lady scammer and got into a severely dangerous car chase through the streets of London.
I was in the back, along with the hostage, downing gangster chase cars left and right, and realised she was in the middle of a bullet storm wearing no protection, so I forced my helmet on her head and kept firing.
A minute later we crash into some narrow plaza/outdoor mall. One buddy goes down,there's no easy way out, but the redeeming sound of police sirens gives us hope. We turn over some doors and break some windows to make cover.
I hunker down, heavy armor, heavy guns, just missing the helmet. I lay down cover fire as a veritable platoon of gangers flow into the plaza.
Behind the main force of gangers I spot a lone rifleman running for cover, I duck down, reload, look at my wounded team and the girl, I grind my teeth, more post battle trauma, I rise up again to empty my last magazine, I take a large caliber round through the skull. I am dead. TPK.

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