Ascalaphus
|
| 2 people marked this as a favorite. |
"Feat chains are too long", and "Feats should scale" are often-heard complaints. I've been working on a solution. It comes down to this:
- scrap a couple of very annoying feat tax feats
- relax a few prerequisites
- if you take the first part of a feat chain, you'll gain the rest for free when you qualify for those feats
I've gone through CRB, APG and UC to see which feats those would be. You can find my results by following this link, or here:
lbannenb.home.xs4all.nl/RulesWidgets/Feat_Consolidation_Widget.pdf
Now I'm hoping for feedback;
* Is it going to far?
* Is it going far enough?
* Did I miss anything?
* Are there any mistakes?
* Any other ways to improve this?
As for balance: I definitely imagine this changing balance. That's intended. I think martials in general will profit a great deal, as well as rogues. Fighters will profit even more than other martials. That's what I want.
Your thoughts?
| Murph. |
Link-clicky is broken. Here's correct: http://lbannenb.home.xs4all.nl/RulesWidgets/Feat_Consolidation_Widget.pdf
EDIT: Actual content-wise, I dig the deft/powerful maneuvers in particular. I've never found combat maneuvers so powerful as to merit each of them requiring a separate feat -- it's just served to shove maneuver-users into one-trick-pony category. Thanks for this.
| Karl Hammarhand |
"Feat chains are too long", and "Feats should scale" are often-heard complaints. I've been working on a solution. It comes down to this:
- scrap a couple of very annoying feat tax feats
- relax a few prerequisites
- if you take the first part of a feat chain, you'll gain the rest for free when you qualify for those featsI've gone through CRB, APG and UC to see which feats those would be. You can find my results by following this link, or here:
lbannenb.home.xs4all.nl/RulesWidgets/Feat_Consolidation_Widget.pdfNow I'm hoping for feedback;
* Is it going to far?
* Is it going far enough?
* Did I miss anything?
* Are there any mistakes?
* Any other ways to improve this?As for balance: I definitely imagine this changing balance. That's intended. I think martials in general will profit a great deal, as well as rogues. Fighters will profit even more than other martials. That's what I want.
Your thoughts?
This looks like it could be an easy fix to rescale martials and rogues back into the mix.
Ascalaphus
|
The Deft/Powerful maneuvers were something I got from here, although I changed it up a bit; I kept some prerequisites and removed Feint because it's really not a maneuver.
Feint still needs work.
I can see the argument for making PA free; I'm still on the fence about that. I like the BAB +1 requirement for separating full-BAB and medium-BAB classes at level 1-2, but that might not be sufficient reason to keep it around as a feat.
I wanted to make CE more relevant. By losing the Int prerequisite, CE can actually be the dumb fighter's ticket to maneuvers, while a smart fighter saves on a feat. And by increasing the Dodge bonus, people may actually be happy to have CE.
It'll certainly require testing. I think it'll benefit fighters and rogues the most; fighters because they get to have a lot of Extended feats. I kinda like that: it actually makes them a little bit quadratic, because at later levels every feat becomes 2-3 feats. I think it also makes Vital Strike more attractive, and Cleave.
Rogues because it makes it possible to take Gang Up at level 1 with Int 13 (circumventing CE), and Finesse becomes free. This accelerates rogue builds with 2 feats at level 1, which is a LOT. And it makes 2WF a bit cheaper to maintain at higher levels as well.
===
I'm considering also extending Weapon Focus and Weapon Specialization, but I'm not sure if I should then also extend Spell Focus?
I'm also still on the fence about Point-Blank Shot. I think it makes sense for some of the ranged feats, such as Snap Shot.
Ascalaphus
|
Marc Radle
|
Interesting!
If you haven't yet, you might want to take a look at the New Paths Compendium from Kobold Press.
There is a section on Scaling Combat Feats that addresses this very subject
| Apotheosis |
Absolutely beautiful, Ascalaphus! I'm looking forward to getting some approval to playtest this in our freshly-underway RotRL game.
One thing: Power Attack is still listed in the 'Changed Feats' section in the 1.1 document as well as the 'Cut Feats' section. Also, I throw in my support for Precise to be rolled into Point-Blank. The two seem to thematically work together to begin with.
Ascalaphus
|
@Apotheosis: thanks :)
Good catch about Power Attack. I'll rectify that.
About PBS. It's not an absolutely terrible feat per se, because for some characters fights in PB range happen a lot. So I don't want to destroy it outright.
However, it's a ridiculous feat tax for things like Far Shot. For Precise Shot it has a function: keeping casters from getting PS easily at level 1.
I don't really want to merge it with PS, because it works very differently; it'd be a schizo feat. And for the characters that actually shot a lot in PB range, it's a decent enough feat to take.
So I think I'll keep it for Snap Shot, which is by definition in PB range. But I'm looking for a way to deal with the level 1 issue, because I do want rogues able to take PS at level 1.
Would it work to give PS the prerequisite "Dex 17 or BAB+1 or PBS"? And likewise for Rapid Shot?