We Be Goblins clarifications


GM Discussion


I've got several players running through WBG using an online virtual tabletop. There's a mix of experience, but most are new to PF and PFS. So far, everyone's been having fun.

Status so far:

Spoiler:
Don't know if it was crappy rolling or what, but Lotslegs put a good hurting on them. Reta's sickened from slugs, making her useless, and everyone else has damage penalties... Chuffy "critted" for like 3 damage. Mogsmurch is down to one bomb, which has me worried going into swarm land. Though they do have that potion of firebreath and fireworks, I know none of them has seen a PF swarm before.

As I'm prepping for the second half, I came across two questions:

1) I assume Stomp is not "combat trained" as it's not called out in the description? Probably for the best, as 1.5xSTR would be rough on those hooves.

2) Do people really use the full "advanced" template for Cuddles? It shows the page number for advancement, but an advanced riding dog is CR 2 (not CR 1). As far as I could tell, his stat block would look like this:

Spoiler:
Init +4, AC 17 (touch 14, FF 13), HP 17, F/R/W 7/7/3, bite +5 d6+6! + trip at CMB +5

That bite looks *terrifying* to me. d6+3 is into boss territory for these goblins (hps are 13/11/10/10) as no one but Reta has a real chance to take a second hit. At d6+6, Cuddles will one-shot Mogmurch or Poog 50% of the time, and if he doesn't he's almost guaranteed a kill (as in -10) on the next round thanks to the trip - +5 CMB is terrifying to these goblins.

Thoughts? Have you ran this and "forgotten" to advance him, or honestly overlooked that word? Or does he just eat the goblins? AC 17 is no slouch for these poor, poor little goblins. People talk about Longtung killing a goblin every time, but honestly Cuddles looks tougher to me right now.

Silver Crusade 4/5

Maybe I ran this incorrectly, but Cuddles is in a different room and they probably will only encounter him alone. Correct me on this please if I'm wrong. I think my players took out Cuddles without much issue.

Also, for Stomp, I just ran him based on the stats given.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Well, among other things, is there a reason they can't rest? Lots-a-legs's stash has a cure for the slugs, and lots of meat for a nice barbeque dinner. (I think thats what we did when I played.)


@Prethen

Yes, Cuddles is likely to be a solo encounter. Glad to hear your PCs handled it. Did you use the full +5 / d6+6?

@FLite

Hrm. Resting. What an excellent suggestion. This might be a case where I even suggest (perhaps by ways of mentioning how much meat there is) the players do that. I'm worried if they are out of bombs that summon swarm is just going to destroy them (though I suppose I could be nice and have it be rats which can at least take damage from normal weapons).

Thanks, folks. Still curious if people use the full "advanced" stats (and if you used the "quick" or the more-precise method).

Silver Crusade 4/5

Since I don't recall that encounter being difficult, I wonder if the party just didn't take him down in one round and he had no attack. Perhaps I overlooked something in his stats...I'll check that out, too.

kikanaide wrote:

@Prethen

Yes, Cuddles is likely to be a solo encounter. Glad to hear your PCs handled it. Did you use the full +5 / d6+6?

@FLite

Hrm. Resting. What an excellent suggestion. This might be a case where I even suggest (perhaps by ways of mentioning how much meat there is) the players do that. I'm worried if they are out of bombs that summon swarm is just going to destroy them (though I suppose I could be nice and have it be rats which can at least take damage from normal weapons).

Thanks, folks. Still curious if people use the full "advanced" stats (and if you used the "quick" or the more-precise method).

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

I don't have the mechanical specifics of the scenario in front of me, but when running this I've always treated it as a "have fun being evil goblins and do whatever you want" kind of game.

Out of the half-dozen tables I've seen, a majority of them end in TPKs. I've seen the cleric channeling negative energy and killing off his teammates, people die outright to Vorka's frog animal companion or the dogs, and almost every table blows up the cache of fireworks at the end—obliterating everybody. Only one game I can think of has ended with the goblin PCs actually returning with the fireworks, and even then, only two of them lived to tell of it.

I've always seen WE BE GOBLINS as a light-hearted, playful romp that allows the players a few hours of escapism as they roleplay a pack of sinister goblins, instead of the heroes they're used to being.

So, with that in mind, I wouldn't fret goblin PCs dying or combats being too rough—just ensure that everyone is having a great time being goblins and acting like the menace they are. In the end, they're never playing these characters again so why not send them out with a bang?

Silver Crusade 4/5

Aren't the players doing themselves a disservice by wantonly blowing everything up and/or not taking combat seriously (even for goblins)? They won't be able to use their chronicle sheet for credit, right, because they're in a "dead" condition? I guess they can just replay it one day.

Liberty's Edge 4/5 5/5

Prethen wrote:
They won't be able to use their chronicle sheet for credit, right, because they're in a "dead" condition?

The special PFS rules for the module (in the same PDF as the chronicle) clarify that death does not carry over past the end of the adventure, and all players receive a chronicle.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Paz wrote:
Prethen wrote:
They won't be able to use their chronicle sheet for credit, right, because they're in a "dead" condition?
The special PFS rules for the module (in the same PDF as the chronicle) clarify that death does not carry over past the end of the adventure, and all players receive a chronicle.

Correct.

From the WE BE GOBLINS PFS rules packet:

Quote:

Conditions, Death, and Expendables

Since all PCs in this adventure are pregenerated characters, no conditions (including death) carry beyond the end of a module to the real PCs to whom the module’s Chronicle sheet is applied. Likewise, any wealth spent or resources expended during the course of the adventure are considered unspent upon the module’s completion.

Also check out this text, which is the official way of saying "let your players have fun as goblins."

Quote:

Advice for Running We Be Goblins!

We Be Goblins! is not written in the style of a traditional Pathfinder Society Scenario, and therefore players and GMs need to keep certain differences in mind. Players in the Pathfinder Society Organized Play campaign cannot legally play goblin PCs, so the entire adventure’s premise is likely one that will appeal to people who have wanted to play monstrous characters but were limited by the campaign.

Goblins are among the most iconic elements of the Pathfinder Roleplaying Game and the world of Golarion, and this adventure shows off both their crazily sadistic natures and their unintentional comedic antics. GMs are encouraged to play up both elements to give new players or old a sense of why goblins should be both feared (in-character) and loved (out-of-character).

TLDR: If the players blow themselves up it doesn't matter, they still get a chronicle.


Thanks for the advice, guys. Appreciated.

Shadow Lodge 4/5

We are running this in Con coming up and I wanted to make sure that the We be goblins rules do override the normal guide rules about conditions, particularly death

From the WE BE GOBLINS PFS rules packet:
Quote:

Conditions, Death, and Expendables

Since all PCs in this adventure are pregenerated characters, no conditions (including death) carry beyond the end of a module to the real PCs to whom the module’s Chronicle sheet is applied. Likewise, any wealth spent or resources expended during the course of the adventure are considered unspent upon the module’s completion.

Liberty's Edge 4/5 5/5

Dragor2017 wrote:
We are running this in Con coming up and I wanted to make sure that the We be goblins rules do override the normal guide rules about conditions, particularly death

Yes they do; see the discussion above.

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