Spook205
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As a result of helping out a burgeoning LN necromancer in my campaign, I started on thinking of something.
We know how bad guys bypass those nasty alignment restrictive DRs (or just brute force past them), but how would say two evil necromantic clerics deal with say the following...
Our two fellows have decided to invest into bloody skeletons, with their HD and turn resistance (making them tough to wrest away). The destruction methods for these guys requires holy water and positive channeling, stuff they don't precisely have a lot of. Now I admit I enjoy the hillarity of them sitting in two towers yelling at one another as their skeletons wake up, beat the crap out of each other and fall back down in their mutual courtyard every morning but..
Is their only recourse to throw the damn things into a hole or lock them in the pantry?
I ask not just limited to the bloody skeletons but to the other various monsters requiring holy rituals (various outsiders, grave knights, etc), or holy water or positive energy to deal with.
Like how the hell do the bad guys deal with haunts?
Just a question for discussion.
The black raven
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The proper way is to take control of your opponent's minions. Or to kill/dominate him.
As far as haunts are concerned, I do not really know the RAW, but I would allow a negative Cleric with Command Undead to control the Haunt's effects. Maybe after willingly failing his save against it first so that he can better understand and command the necromantic energies at work. He could then direct the Haunt (spare his allies and target his enemies, for example), manipulate it (alter the visuals/sounds) or strengthen it (with a use of negative Channel).
Interesting ideas.