| lemeres |
Besides the fact that you get magic, have a decent weapon that attacks touch AC (which is great for a 1/2 BAB class) and the extra AC boost from Nimble, is there any particular reason you are mixing the two?
I am sorry for asking this, but I am wary since the usual purpose of a witch/gunslinger multiclass is to make a creepy TWF build (which has all the cheese you would expect of someone who reloads with their hair).
Are you just trying to get an arcane bond (which means you can easily enchant your weapon, which is certainly legitimate, especially since you also get cantrips and wand use), or are you after hexes?
brent norton
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Sadly I watch Johan Hex this afternoon. An idea for gunslinger who is attached to his weapon through magic popped in my head. I have not played either class before and decided what the heck. Thinking of giving him a lone ranger attitude. I thought that if I was going witch I might as well get the bonded gun for free.
| Lovelace |
I'd recommend trying a Mysterious Stranger Sorcerer. I don't have any personal experience but I think that it would be a similar enough thematically with several good mechanical advantages. You would get the ability score synergy and you get Cha to damage with just a one level dip, meaning you don't have to lose CL getting up to some nice bonus damage.
I think MS 1 Sorcerer X has real potential as you can maintain a competitive level of spell casting, damage, and accuracy- targeting touch AC should compensate for your lack of BAB so long as you don't pile on penalties from damage boosters.
| lemeres |
I'd recommend trying a Mysterious Stranger Sorcerer. I don't have any personal experience but I think that it would be a similar enough thematically with several good mechanical advantages. You would get the ability score synergy and you get Cha to damage with just a one level dip, meaning you don't have to lose CL getting up to some nice bonus damage.
I think MS 1 Sorcerer X has real potential as you can maintain a competitive level of spell casting, damage, and accuracy- targeting touch AC should compensate for your lack of BAB so long as you don't pile on penalties from damage boosters.
I suppose that could work, although I've never been a big fan of mysterious stranger really. Trades away too much and doesn't quite give enough back it seems. I always thought the only reason it got plugged was because it shared the same stat. But it wouldn't really be too hard to get decent enough stats anyway though, so the extra stat for casting is not too bad.
For what appears to be the original Brent's intent: well, you could go well taking only a short dip into either class really. Gunslinger 1/witch x has: the full power of a witch's hexes and spell casting, but with access to a weapon that you could actually expect to do something with, as well as access to the quick clear deed (solves problems with misfires). The typical wisdom though would be gunslinger 5/ witch x, since gunslingers get the ability to add their DEX to damage. Your abilities as a witch would suffer, but generally you would still find plenty of use for buffing, healing, and debuffing.
Another, more complicated option would be to focus more on gunslinger, and have witch in only small amounts. The problem there, however, is that you need caster level 5 in order to do enhancements, and it needs to be even more for the actual enhancement bonus. As a half-elf, there are options to get around that though. If you have a racial spell-like ability, then it has a caster level equal to your level. The main options for this include the drow blooded alternate racial trait and the elven spirit feat (which can be used to get a racial trait from elves, which could give you an SLA). Admittedly, I am unsure how well this method would fly with your GM (it generally seems legal...but it is still a bit of a stretch).
But if you get around those problems (or simply give up on enhancing you weapon yourself), you can focus on your skills as a gunslinger, and simply gain a few other side benefits from being a witch. You would have cantrips (they can be cast infinitely, so arcane spell failure is not really a problem, so go ahead and wear armor), access to some decent wands, and maybe one hex. Unfortuantely, most hexes are scaling in their effects and DC, so good choices are slim. Evil eye is a good choice, since it places penalties on enemies no matter what (a save simply reduces the duration to one round; more than enough for someone else to take advantage of a -2 to saving throws). Feral speech is also a good choice, since it does not have a duration, so it can give you the ability to speak with animals for as long as you like (you can only speak with one broad type of animals at a time though; you can switch it as a standard action though)
Imbicatus
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Another option would be Spellslinger Wizard 1/Witch x. Spellslinger gives you a gun and the ability to shoot spells through it, and the ability to convert spells into gun enhancements, but no where does it specify those spells must be wizard spells. Then go witch for your actual spellcasting. If you want you could go winter witch to add frozen caress to add more damage to all for your x3 crit modifier touch spells.