KM: Rivers Run Red Broken Magic Weapon Question


Rules Questions


Hi Everybody,

I'm playing RRR as a GM with four friends.

In the last session, the players defeated The Lonely Warrior. I changed his weapon to a +2 fey bane falchion to fit it with one os the PC.

I'd like to know the price of this weapon and what the PC could do with it.
Using the table of magic weapons, the price is +3(square)x2000 gp. (+2 and +1 equivalent to Bane) = 18.000 gp. Plus the base price and masterwork (75+300 gp), the full price is 18.375 gp.

Due to its broken condition, the final price is the 75% of 18.375 = 13.781 gp (approx.)

I think that everything it's okay until this point. However, it seems very expensive for the group level (5 PC at 5th).

Now, they can fix the weapon or sell it. And there is our problem. If they want to repair this weapon:

1. From BROKEN CONDITION description

"If the item is magical, it CAN ONLY BE REPAIRED with a mending or make whole spell cast by a character with a caster level EQUAL TO OR HIGHER THAN THE ITEM'S and then only if the spell eliminates all of the damage the object has taken."

2. From MAKE WHOLE spell

"Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least TWICE THAT OF THE ITEM."

The weapon level is 8th (+2 --> 6th and Bane (higher) --> CL 8th). And, with the price of spellcasting (Caster level × spell level × 10 gp), we have two different caster level (and price!):

1. Caster level (8th) x Make Whole level (2) x 10 gp = 160 gp.
2. Caster level (16th) x Make Whole level (2) x 10 gp = 320 gp. (The best interpretation por me)

Even so, I think we are making something wrong, because it's very cheap versus they create the item or versus the actual sell price (13.781 / 2 = 6.890 gp). In addition, they would have a very powerful weapon at 5h level (+3!!!).

Any advice?

Thank you in advance for your time and sorry for my english and the post's length.


By the time my group got to him we were thirsting for gold. It is powerful, but check to see how much its sell price (50%)divided by party remembers would put them over wealth by level, if any. If they keep it I don't believe there are a lot of opportunities for gold until near the end of the book so there is that trade off.

As for mending/make whole you're reading it wrong. The item is not destroyed, so the 2x level requirement is not necessary.

Dark Archive

A single, useful weapon won't break the campaign imo, let them fix it and enjoy their powerful new toy whilst they can. Having finished the entire campaign recently I can tell you that the ability to withdraw BP from the kingdom and the ability to sell items from the magic item crafting buildings is FAR more likely to unbalance anything long term (of note, go check the Kingmaker forum for a ton of great ideas on how to balance those issues).


Thank you so much by your answers, aggatahx and Suthain.

My PCs have chosen to sell the falchion.
I'll read the Kingmaker forum in order to see ideas about balancing the kingdom.

Now it's the time that my PCs go to The Forgotten Keep without the weapon ;)
:_D

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