Starting questions for a 1st time Pathfinder GM (Spoilers!)


Wrath of the Righteous


Hey there! I have a few questions now, maybe more later.

I'm running for an ongoing group of friends that usually plays 3.5. We tend to pass around GM duties and I told them if I was going to run, we were going to try something different. So here we are.

There are 11 of us (1 GM, 10 players) and we are a pretty combat/strategy heavy group. We use Hero Labs, which makes adjusting encounters and adding additional mobs relatively easy. I even have a few ideas for shaking things up in this adventure, such as:

* Giving each PC a free teamwork feat, to encourage them to try out the teamwork strategies.
* Asking each PC to fill out a wishlist with 3 items of moderate value that they would like to find.
* Using index cards and having PCs write down what their first reaction is at certain key points in the adventure (such as at the very beginning).

That said, here are some of my questions:

1. I'm considering enlarging most of the maps to twice their size to allow for more manueverability of a large party (and the extra enemies). There are a few places that it won't be approapriate for, but even for places like that Grey Garrison, I am thinking that if it were originally a garrison, I could just double it's size to fit twice the original number of crusaders. I would appreicate any thoughts or ideas here, though. :)

2. Are there any suggestions on where to find some good background music or sounds to use? I've never done anything like that before, but I'd like to try it.

3. I originally planned on using 15-point buy because it seemed to give relatively decent stats compared to our 3.5 characters, but I'm reading that some of you seem to think that's low. Should I increase it? I maen, the PCs are going to be powerful already, do they need more stats?

4. What's the best way to adjust treasure for a larger group? I've been practicing adjusting the encounters with more monsters (and very rarely an added HD or class level to a monster), but treasure I'm not sure about. I assume I should increase the quantity of what they get rather than the level of what they get, but do you have any suggestions there?

I'm sure I'll think of more questions, but this is good for now. :)

-The Ladybeetle.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

1.) If you have such a large group, making larger maps is absolutely necessary. I have six players and there are at most times one or more NPC's traveling with you and things have been very cramped at many times.

BTW, it's a good tactic for both the party and the opponents has been blocking doorways.

2.) There's a thread on this AP's board about appropiate music. Scroll a bit down the thread list and you should find it easily.

3.) Don't give them more points. With 10-11 players, buff synergy already will be through the roof, they really don't need the additional power. Not to forget that with rules as written, they get an additional +10 attribute points throughout their career over what they would normally get without mythic rules in play.

4.) The AP is about 75-80% over WBL for a four player party. You need to place additional treasure and have the party find it to account for so many players.

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