| Praetorae |
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I’ve come to the forum for some advice and critique; I believe I have a mechanically sound and reasonably strong build for an ‘anti-magic Spellscar Oracle’ with the basis of a decent role-playing idea behind it. I’m hoping the learned fellows on this forum might be able to point out any glaring problems with the build or offer some ideas for feats/abilities that would synergise well and that I’ve missed out. Any tips on the Role-play aspect would also be gratefully received.
I’m building the character as my back-up for a ROTRL campaign I’m currently playing in. At the moment I play a Dwarf Cleric, who is a great character and I’m not looking to replace him, but if he does die, horribly, another Divine Caster would make the most sense for me and the group as a whole.
My idea is for an Ifrit Oracle of Nethys with the Blackened curse. Playing up the dual nature of Nethys the character would see magic very much as a double edged sword. Dabbling in it caused his curse (possibly immolating a best friend/mentor/family at the same time depending on how tortured I want his back-story to be) and so he has a deep distrust and hatred of magic. On the other side he also has well above average ability with magic and it is part of his very blood.
So, he see’s magic as inherently dangerous, hence the emphasis in his build on dispelling magic and protection from magic. Toying with the idea of making him Neutral Evil (the rest of the party is pure Neutral or Chaotic Good), not to cause tension and problems within the group, but so I can play up his fascination with/hatred of other spell-casters to a much greater extent than being Good aligned would allow me to. I also see him as quite happy to consider underhanded tactics if it advances his cause.
Anyway, without further a-due, here is the current build I’m thinking of:
Ifrit Oracle of Nethys:
Curse: Blackened
Mystery: Spellscar
Archtype: Seeker
Traits: Magical Linage: Greater Dispell Magic & Reactionary (+2 initiative)
Alternate racial traits: Heart of Fire (+4 initiative), Ifrit magic (at will enlarge/reduce person) and Fire Insight (Fire Elemental summons last longer).
15 point buy: (includes +2 Dex, +2 Cha, -2 Wis from race)
Str – 8
Dex – 14
Con – 14
Int – 10
Wis – 8
Cha – 18
Level 1 – Feat: Spell Focus - Abjuration, Revelation: Mystic Null
Level 2 –
Level 3 – Feat: Widen Spell Metamagic, Revelation: Seeker Lore
Level 4 – Stat boost - Charisma
Level 5 – Feat: Dispel Synergy
Level 6 –
Level 7 – Feat: Spell Specialisation – Dispel Magic, Revelation: Magic Penetration
Level 8 – Stat boost - Charisma
Level 9 – Feat: Quicken Spell Metamagic
Level 10 –
Level 11 – Feat: Destructive Dispel, Revelation: Animate Primal Forces
Level 12 – Stat boost - ???? (maybe Wisdom)
Level 13 – Feat: Selective Spell Metamagic
Level 14 –
Level 15 – Feat: Preferred Spell - Greater Dispel Magic, Revelation: Spell Resistance
Gear of note: Ioun stone that gives +1 initiative, +1 duelling sickle, headband mental prowess (+4 int, +4 cha), belt of dexterity (+2), +3 spell-storing light steel shield, +1 mithral breastplate.
The character would have a really good initiative modifier (+3 from dex, +4 from racial trait, +2 from trait, +1 from the ioun stone and +4 from his weapon for a combined +14). He would use greater dispel magic at an increased CL (+2 from spell specialisation and +4 from Magic Penetration revelation, going up to +12 with preferred spell). Enemies affected by this would have -2 to saves for every spell removed and then have to make a fortitude save or be stunned (if they saved they are sickened for another -2 to saves).
This could be followed up next round (or that round if quickened was used) by a constricting coils, forbid action/command spell or boneshatter to take advantage of the reduced saves. He also has a spell penetration modifier of +4 from his Seeker Lore revelation to help overcome enemy SR.
Selective spell, widen spell and quicken spell all provide good options for altering greater dispel magic depending on battle circumstances.
Good saves, boosted by a revelation, spell resistance from a revelation, reduce person at will and the ability to summon a large elemental (usually fire as it lasts longer) as a standard action provide some decent defensive options.
So, can anyone see any errors I’ve made, or really fun choices that I’ve missed? I’m still thinking about how to spend the rest of his wealth by level as well as which spells he should learn. Does he look like a character with potential to be an asset in combat, but with enough quirks and personality to have a fun time roleplaying?
| XMorsX |
Very nice concept and execution.
You may wish to move quicken spell abit later into the build, 9th lvl for a spintaneous caster is usually not a good time to quicken spells.
I guess that selective spell is for youe dispels, right?
Also, consider taking spell perfection at 15 lvl, it doubles every variable you add to this spell, so you will make your dispels stronger.
EDIT: Useful staff I found in an older thread:
Items: strand of prayer beads standard. Get lots of them, +4 to cl, counts for dispel magic.
feats: spell focus abjuration - why? Prerequisite.
varisian tattoo - why? +1 cl to abjuration therefore dispel magic
spell specialization - why +2 cl to dispel magic and later greater dispel, or both if you want.
reach spell - why? because dispel is suddenly long range, and heal is short (you're still the healer probably) and prerequisite
piercing spell - why? because sr sucks even when your cl is super high, also prerequisite
divine interference - why? no reason really I just really like it
quicken spell - why? two dispels per turn is better than one, also a prerequisite for...
spell perfection!!! - on greater dispel magic. doubles feat bonuses to cl, allows a free metamagic
improved counterspell - why? prerequisite
parry spell!!! - why? returns countered spells. Brilliant, you will make excelent use of this.
take magical lineage greater dispel magic so you can quicken it with spell perfection.
I do not really agree with improved counterspell + parry spell, but everything else is right on the spot about how to increase your dispel effectiveness.
| Praetorae |
Thanks for the advice,
Realised that I’d written Preferred spell as my 15th level feat when I meant to put Spell Perfection. Spell Perfection is a much better feat, and is the main reason I’ve got three metamagic feats in the build for the prerequisite.
I’d love to take Quicken spell later on in the build, but due to various prerequisites (10 ranks in spell-craft for Selective spell for example) that’s the only spot that it fits.
I thought about the Varisian tattoo feat, but I just couldn’t fit it into the build. I guess it’s a possibility for a level 17 feat. Although Divine Interference is a really good choice as well.
Prayer beads look nice – have to see if I can afford a Bead of Karma for the CL boost.
In a case of cosmic irony, after thinking about this character and writing this post, my adventuring group got wiped out........apart from my character who was off doing something else at the time!