| Sindalla |
My gaming group will be playing Wrath of the Righteous here in the next month or so after we finish our Skulls and Shackles game and I've got a character that I want to play, had him planned out through 20th level with 10 mythic tiers, but I changed my mind on a couple things and wanted some help with this build. Any suggestions would be most appreciated!
I'm building a dwarven druid who will take 4 levels in Stalwart Defender, maybe more, haven't quite decided yet.
He's going to be "dual-pathed" Hierophant as his main path, guardian as his dual path. I'm going to focus him around the idea of "tanking" and battlefield control, but I don't really want to use spells. I know druids get entangle and summon nature's ally, I don't care to use those, I really want to try this character concept.
I may or may not get a house-ruled item to help me out, still waiting on my GM to get back to me on that. It'll be a suit of Stone Plate that grants a weaker version of the Wild enhancement, but I have to take the Armor Check Penalty and the Dex cap, and it's limited to one form, Earth Elemental. Effectively it's supposed to add a +1 enhancement instead of +3. Functions like normal armor if I'm in normal form or any other form than elemental.
The reason I'm going 4 levels of Stalwart Defender is for the 2 stance powers Bulwark and Halting Blows.
| Onyxlion |
My gaming group will be playing Wrath of the Righteous here in the next month or so after we finish our Skulls and Shackles game and I've got a character that I want to play, had him planned out through 20th level with 10 mythic tiers, but I changed my mind on a couple things and wanted some help with this build. Any suggestions would be most appreciated!
I'm building a dwarven druid who will take 4 levels in Stalwart Defender, maybe more, haven't quite decided yet.
He's going to be "dual-pathed" Hierophant as his main path, guardian as his dual path. I'm going to focus him around the idea of "tanking" and battlefield control, but I don't really want to use spells. I know druids get entangle and summon nature's ally, I don't care to use those, I really want to try this character concept.
I may or may not get a house-ruled item to help me out, still waiting on my GM to get back to me on that. It'll be a suit of Stone Plate that grants a weaker version of the Wild enhancement, but I have to take the Armor Check Penalty and the Dex cap, and it's limited to one form, Earth Elemental. Effectively it's supposed to add a +1 enhancement instead of +3. Functions like normal armor if I'm in normal form or any other form than elemental.
The reason I'm going 4 levels of Stalwart Defender is for the 2 stance powers Bulwark and Halting Blows.
Question if you don't want to use spells then why druid?
| Sindalla |
Sindalla wrote:Question if you don't want to use spells then why druid?My gaming group will be playing Wrath of the Righteous here in the next month or so after we finish our Skulls and Shackles game and I've got a character that I want to play, had him planned out through 20th level with 10 mythic tiers, but I changed my mind on a couple things and wanted some help with this build. Any suggestions would be most appreciated!
I'm building a dwarven druid who will take 4 levels in Stalwart Defender, maybe more, haven't quite decided yet.
He's going to be "dual-pathed" Hierophant as his main path, guardian as his dual path. I'm going to focus him around the idea of "tanking" and battlefield control, but I don't really want to use spells. I know druids get entangle and summon nature's ally, I don't care to use those, I really want to try this character concept.
I may or may not get a house-ruled item to help me out, still waiting on my GM to get back to me on that. It'll be a suit of Stone Plate that grants a weaker version of the Wild enhancement, but I have to take the Armor Check Penalty and the Dex cap, and it's limited to one form, Earth Elemental. Effectively it's supposed to add a +1 enhancement instead of +3. Functions like normal armor if I'm in normal form or any other form than elemental.
The reason I'm going 4 levels of Stalwart Defender is for the 2 stance powers Bulwark and Halting Blows.
I don't "not" want to use spells. I don't want to use control spells like entangle and SNA. I'll defiantly be getting spells like Cure Light Wounds and Barkskin.
I'm more wanting the character to focus on melee combat, and I really like the character concept, and I really want to try Wild Shape.
He's going to be a dwarf whom's life was saved by an Earth Elemental, as such, that'll be his favored form. Nothing screams guardian/shield like a giant barrier of moving stone.
| Te'Shen |
Rock on. You have the concept firmly in mind, and it sounds like it will be fun. Other than making sure you have an idea of how combat druids are focused differently than caster druids, you're good.
(Extra points if you name the dwarf Toph.)