| Sindalla |
My gaming group will be playing Wrath of the Righteous here in the next month or so after we finish our Skulls and Shackles game and I've got a character that I want to play, had him planned out through 20th level with 10 mythic tiers, but I changed my mind on a couple things and wanted some help with this build. Any suggestions would be most appreciated!
I'm building a dwarven druid who will take 4 levels in Stalwart Defender, maybe more, haven't quite decided yet.
He's going to be "dual-pathed" Hierophant as his main path, guardian as his dual path. I'm going to focus him around the idea of "tanking" and battlefield control, but I don't really want to use spells. I know druids get entangle and summon nature's ally, I don't care to use those, I really want to try this character concept.
I may or may not get a house-ruled item to help me out, still waiting on my GM to get back to me on that. It'll be a suit of Stone Plate that grants a weaker version of the Wild enhancement, but I have to take the Armor Check Penalty and the Dex cap, and it's limited to one form, Earth Elemental. Effectively it's supposed to add a +1 enhancement instead of +3. Functions like normal armor if I'm in normal form or any other form than elemental.
The reason I'm going 4 levels of Stalwart Defender is for the 2 stance powers Bulwark and Halting Blows.