Needing some fresh input on a Mythic Necromancer build


Advice


Hello everybody,

I'm planning to build a Necromancer for a homebrew Mythic campaign taking place in the Ravenloft setting.

I've read those two guides :

Brewers Guide to Undeath And Necromancers
ShakaUVM's guide to the PFS Necromancer

and I find it hard to choose between going the cleric or the wizard way.

It seems like cleric get animate dead sooner so maybe that would be one of the positive points of clerics, especially since the game is gonna start at level 6, where cleric will have animate dead but not wizards.

The thing that is most confusing to me is the discrepancy between those two guides.
Specifically, the first one says that the Command Undead feat is a waste, whereas the second one seems to find it very good. It's the same for the Undead Master feat.

I find that the access to the Command Undead (Mythic) feat would perhaps turn a bit the tables, as it would prevent intelligent undeads from having a second save when I use Command undead.

Another blocking point is the real use of the "Undead Master feat", if I understand it correctly, the wording is such that it would only increase the maximum HD of the undead I can raise using animate dead, but not the actual max HD of the pool of undead I can control, which would make it a bit lackluster.

Last but not least, I have never played a cleric in an actual long duration game, and I wonder if a channeling build (maybe with the dazing variant) would be better than "god wizard" spells when coupled with my necromantic abilities.

I guess what I'm really asking is both "what's more optimized" and "what do you think would be more entertaining to play".

Thanks in advance for your help,

Faskill

PS : Just to get it out of the way, I read the Undead Lord cleric archetype and I agree with the first guide's author in the opinion that it is not very good, especially in a game that will begin at level 6 / mythic tier 1, and will be more aimed towards the higher levels.


No love for an aspiring necromancer? :(


First, I'd suggest taking a look at Mythic Monsters: Undead for some extra abilities (it has stuff other than monsters). Then take a look at Mythic Magic: Core Spells for some other mythic necromancy spells.

For the whole cleric vs wizard decision, either can work well, but personally I'd go with a necromancy specialist wizard. Command Undead is very useful since it allows you to bypass the hitdie cap and save gold. In 3.5, that was a point in favor of the cleric. But in pathfinder, the cleric needs to spend a feat on Command Undead, while a necromancy-specialist wizard gets it for free.
Other than that, there are a lot of non-undead-creation necromancy spells that have great utility but are wizard-only.
I wouldn't worry too much about getting Animate Dead a level later. If you are starting at level six, you will have a lot of utility read out of the gate, and learn animate dead in one level. And if you encounter undead, you can Command them anyways.
When you actually get it, undead creation is the kind of thing you do during down time, so you can reduce the effect of it being a level higher.
Keep in mind, though, that a cleric necromancer is still perfectly viable.


I don't think I'm gonna have access to 3rd party material sadly...

I was more leaning towards the wizard anyway, especially since my GM is allowing me to trade Scribe Scroll for Spell Focus like in PFS. What I'd really like to know now is whether or not to take the Undead master feat and also what mythic path and abilities to take that would synchronize best with a necromancer.

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