Evaluate my homebrew rules


Homebrew and House Rules

Shadow Lodge

1) Paladins can be Lawful Neutral.
2) Ranged weapons and guns threaten within 5ft (TBH this one never made sense to me...)
3) Barbs can only begin and end a single rage per round
4) Crafting DCs based on complexity of item rather than price. Time unrelated to item price
5) All undead have d12 hit die, including zombies
6) Critical hits must always be rolled rather than multiplied
7) Summoning evil creatures might result in them attacking you


I love Rules 5-7. Especially 7. I've always thought magic should be perilous.

2-4, not sure yet.

1 I don't like at all. Paladins are just too powerful, in my opinion, and allowing them to be lawful neutral just opens them up more, without requiring as much control through the LG alignment. But that's just my opinion.


shadowlodgemember wrote:

1) Paladins can be Lawful Neutral.

2) Ranged weapons and guns threaten within 5ft (TBH this one never made sense to me...)
3) Barbs can only begin and end a single rage per round
4) Crafting DCs based on complexity of item rather than price. Time unrelated to item price
5) All undead have d12 hit die, including zombies
6) Critical hits must always be rolled rather than multiplied
7) Summoning evil creatures might result in them attacking you

1. IMHO paladins are more Good than lawful.

2. This doesn't make sense to me.
3. Why?
4. Good, but how?
5. They did in 3.5, they don't now because they add cha to HP now (like living creatures do con)
6. That's actually how it is suppose to be done. This isn't a houserule. (depending on what you mean by roll. If you mean the weapon die, then no not a houserule)
7. That sounds dumb. Look at the 3.5 Malconvoker if you want to see that kind of mechanic done correctly.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Evaluate my homebrew rules All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules